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Bug Crafting assault rifle ammo gives pulse energy rounds

As stupid as it sounds, I think it's intentional because of how TFA functions. TFA creates its own ammo entities, which is the cause why it's done this way.

Though someone like Aspect can confirm.
 
As stupid as it sounds, I think it's intentional because of how TFA functions. TFA creates its own ammo entities, which is the cause why it's done this way.

Though someone like Aspect can confirm.
You can't load up the pulse rounds it gives you into AKM/M4s or whatever, you have to get staff to give you rifle rounds instead, so this is probably not intended. If it's a workaround, it's not working.
 
You can't load up the pulse rounds it gives you into AKM/M4s or whatever, you have to get staff to give you rifle rounds instead, so this is probably not intended. If it's a workaround, it's not working.
Well, it's essentially messy how ammo works because the server has to deal with HL2 Ammo, TFA Ammo and Helix ammo, which creates this complication that we have. @Robert is looking into a way again to fix this, but this has been a long occurring issue and it's why the ammo is confusing like this.
 
Well, it's essentially messy how ammo works because the server has to deal with HL2 Ammo, TFA Ammo and Helix ammo, which creates this complication that we have. @Robert is looking into a way again to fix this, but this has been a long occurring issue and it's why the ammo is confusing like this.
Well I can't look into it anymore, so another dev will have to do so. Github access was revoked since was getting stressy at some point so lost it just to be on the safe side of me not focusing too much on willard dev stuff.
 
Do believe this has been fixed... old bug and yeah.
 
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