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RogueSynapse
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SignUp Now!Please noWe could do OTA shadow sweeps in the sewers as an alternative to NPC's
This is somewhat agreeable.. If they were farther in or in less trafficked area's it would make more sense, but those ladders see citizens almost every minute. Someone would notice before it matured >.> (Maybe hide them a bit better and catch more of us who don't pay attention :Trollbarnacles being spawned in extreme traffic areas like ladders seem weird to me, tons of people pass through there every five minutes and yet a barnacle spore has somehow lodged and matured in the ladder shaft in between guy A and guy B running through there?
Maybe not 15 HL:A antlions, but a few at a time or 3 bullsquids would be fine! Threats like that require a groups effort.. and if solo's or unarmed citizens are running around trying to explore or loot, they should know not to continue forward if they see a very clear threat. If it's something special like an event or a job, I could see 10 or 15 antlions being spread out and being an obstacle. But yeah..NPCs are fine when it isn’t 3 bullsquids or 15 HL:A antlions (TBC on, stand there until u die)
Not everyone is a believer in P2L, as well as wanting to stay IC until the encounter is done over arguing their point in ooc. I wouldn't expect anyone to P2L there character if they were fighting npc's.. But I feel players using characters like this should operate with P2L in mind when using creatures. Of course, if rolls or scenario are on their side, and it's just a bad break for the otherside then by all means.. Go for the kill. Noone likes losing characters, but sewers are a dangerous place regardless of NPC's or players posing the threat.combined with the endless inevitable LOOC arguing that comes with S2RP, and you will WISH you had NPC's back.
This is already an in-game mechanic but apparently it’s broken or something (but even when it worked it was hardly ever used and the materials never regenerated so there was no purpose in rebels ever stopping the infestations from being destroyed)I want admins to spawn HL:A Xen flora props every so often and build onto them over time. Rebels/vortigaunts can harvest valuable resources from them with proper RP, and maybe it could be automated in the future
This is exactly what happens. It's also why staff typically tends to go to extremes, just to ensure their NPC's don't all get killed by the first rebel that finds them.it partially feels like it's a staff member's job to go down there and spawn a bunch every few hours, only for a player or two to go down and wipe them all out to grind melee/ gun XP in the first 10-20 minutes of placement.
I hate to say this, but there really isn't any grind. Getting geared up as a rebel takes no time at all, especially getting a basic weapon such as a pipe.making even the most basic of weapons required an extensive grind
Give this opportunity to the headcrab players. If they succeed in latching and turning you, they get to be a zombie and use your characters description ( of sorts )i'd love to see headcrabs actually be able to latch onto you and turn you into a zombie. low chance of it happening, maybe 10-20% but it would make headcrabs actually scary
I can verify this. Actually playing smart and working for it, it takes a lot less time than you'd think.I hate to say this, but there really isn't any grind. Getting geared up as a rebel takes no time at all, especially getting a basic weapon such as a pipe.
I agree and I think players should be allowed to become creatures a bit more (not special ones such as gnomes or Such) but as normal headcrabs, houndeyes and other more normal creatures allowing 1 intelligent rare creature to be among other normal ones.This is a nice poll.
100% RPing players is doable and it appears to be going this direction currently. Considering we commit to players becoming their own "creature" at times (like Grunk and a few others) - there is potential in it. Seen it with Panthereyes, Crabs and zombies alike. Most recent one was one houndeye.
While NPCs in the sewers are somewhat inevitable and are actually sometimes important for symbolising a threat in an area, a player will always be more interesting - even if it impacts your character negatively. But 100% entirely? Probably too much down that route causes concerns on its own.
I think this should be pretty good, I think if I went down there and killed a bunch of npcs I would not escape without a scratch, and since they are not automated I cna just run to the exit and come out, but entering there killing them and they respawning near the entrance while I'm low health is surely a way to make sure next time I come down I am more careful and geared.I'm on pretty good terms with NPC presence in the sewers, can't expect to have staff or players make up the underground threat all of the time.
Personally just wish the NPC presence was more notable as it's typically more of two extremes, either the underground is stuffed with enemies, or it's complete devoid of life.
I don't know how spawning is handled, but it partially feels like it's a staff member's job to go down there and spawn a bunch every few hours, only for a player or two to go down and wipe them all out to grind melee/ gun XP in the first 10-20 minutes of placement. So if a automated solution was possible to maintain a consistent trickle of mobs, that for me would be exceptional.
Only time I can recall something like that being used was back in one of the District 47 versions with the toxic pool having infinite spawner for zombies, but that's built into the map itself, not something applied or managed outside of compiling new versions of the entire map.
(Also the rarer NPC types being spawned is awesome, zombies are good for consistency but stumbling into a panthereye that one time was something to behold)
We do occasionally give out pills to headcrabs for example who managed to kill someone in S2RP combat and take over their body, so there's that.I agree and I think players should be allowed to become creatures a bit more (not special ones such as gnomes or Such) but as normal headcrabs, houndeyes and other more normal creatures allowing 1 intelligent rare creature to be among other normal ones.
It creates this thing of threat that we might encounter one that is not like the others and acts different instead of charging us face first.
Perhaps discovering players who are good on doing these rps and giving them whitelist for headcrab and xen creatures?
I would absolutely love to learn about headcrab rp and invest into it.
But of course there could perhaps be some rules as to creating a xen creature, perhaps after the death of your creature there should be some time beetwen creations.
>Buy donatori'd love to see headcrabs actually be able to latch onto you and turn you into a zombie. low chance of it happening, maybe 10-20% but it would make headcrabs actually scary