Cengiz
Radio Bob Approved
- Joined
- Oct 16, 2021
- Messages
- 1,187
- Thread Author
- #1
Hello Everyone

Head & Thorax
Any Damage to both of these area is Critical and if not Treated in time Fatal. The User should get different Debuffs depending on the Injury, if not treated :

Heavy Bleeding
Heavy Bleeding, after getting shot multiple time or getting multiple Stab wounds, Heavy bleeding should occur. The User would than begin to loose HP until treated

Contusion
Getting hit by a Grenade or Flashbang, stunning the User for the duration

Left & Right Leg
Damage to one or both of the legs should reduce the speed of Character until Treated Debuffs depending on the Damage:

Bone Fracture
Depending on the Damage or Weapon used in a certain situation, a bone being fractured during combat is nothing new, this should prevent someone running away after getting shot multiple time

Stomach
Getting shot into the Stomach is far worse than getting shot into the Arm or Leg. The User should begin to loose Food and Water. The Real Danger would be Dehydration or Fatigue, Debuffs :

Dehydration
The player should begin to loose Water faster than normal after getting shot into the stomach until Treated

Fatigue
The Player should begin to lose Energy a lot faster after being shot into the stomach


Getting shot into one or Both arms should also bring a Debuff, possible debuffs :
Reloading Speed Slower
Opening & Searching Crates slower
Drawing and Aiming Speed Slower
Also the same Debuff like :
Bone Fracture
Heavy Bleeding
Could also be implemented
Thank you for reading this Suggestion, if you find any writing mistakes..... Keep than I am really tired right now
I Wana suggest something big and I am not sure if this can be implemented into Garry's mod but I will give it a Shot. I wana suggestion reworking the Current Health System in Half Life 2 RP, making it more Important in the User's eyes.

( yes this is from Escape from Tarkov and y e s I play Escape from Tarkov)
I Wana suggest splitting the Human body in different parts and giving each part amount of HP that can be damaged or boosted depending on the Situation.

( yes this is from Escape from Tarkov and y e s I play Escape from Tarkov)
I Wana suggest splitting the Human body in different parts and giving each part amount of HP that can be damaged or boosted depending on the Situation.

Head & Thorax
Any Damage to both of these area is Critical and if not Treated in time Fatal. The User should get different Debuffs depending on the Injury, if not treated :
Heavy Bleeding
Heavy Bleeding, after getting shot multiple time or getting multiple Stab wounds, Heavy bleeding should occur. The User would than begin to loose HP until treated
Contusion
Getting hit by a Grenade or Flashbang, stunning the User for the duration

Left & Right Leg
Damage to one or both of the legs should reduce the speed of Character until Treated Debuffs depending on the Damage:
Bone Fracture
Depending on the Damage or Weapon used in a certain situation, a bone being fractured during combat is nothing new, this should prevent someone running away after getting shot multiple time

Stomach
Getting shot into the Stomach is far worse than getting shot into the Arm or Leg. The User should begin to loose Food and Water. The Real Danger would be Dehydration or Fatigue, Debuffs :
Dehydration
The player should begin to loose Water faster than normal after getting shot into the stomach until Treated
Fatigue
The Player should begin to lose Energy a lot faster after being shot into the stomach


Getting shot into one or Both arms should also bring a Debuff, possible debuffs :
Reloading Speed Slower
Opening & Searching Crates slower
Drawing and Aiming Speed Slower
Also the same Debuff like :
Bone Fracture
Heavy Bleeding
Could also be implemented
Thank you for reading this Suggestion, if you find any writing mistakes..... Keep than I am really tired right now
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