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the Health System Rework

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Cengiz

Radio Bob Approved
Joined
Oct 16, 2021
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1,187
Hello Everyone

I Wana suggest something big and I am not sure if this can be implemented into Garry's mod but I will give it a Shot. I wana suggestion reworking the Current Health System in Half Life 2 RP, making it more Important in the User's eyes.

HealthOverview.png
( yes this is from Escape from Tarkov and y e s I play Escape from Tarkov)

I Wana suggest splitting the Human body in different parts and giving each part amount of HP that can be damaged or boosted depending on the Situation.​

Char_head_chest.png

Head & Thorax

Any Damage to both of these area is Critical and if not Treated in time Fatal. The User should get different Debuffs depending on the Injury, if not treated :

HeavyBleeding.png
Heavy Bleeding

Heavy Bleeding, after getting shot multiple time or getting multiple Stab wounds, Heavy bleeding should occur. The User would than begin to loose HP until treated

Contusion.png
Contusion

Getting hit by a Grenade or Flashbang, stunning the User for the duration

Char_legs.png
Left & Right Leg

Damage to one or both of the legs should reduce the speed of Character until Treated Debuffs depending on the Damage:




Fracture.png
Bone Fracture

Depending on the Damage or Weapon used in a certain situation, a bone being fractured during combat is nothing new, this should prevent someone running away after getting shot multiple time

Char_stomach.png

Stomach

Getting shot into the Stomach is far worse than getting shot into the Arm or Leg. The User should begin to loose Food and Water. The Real Danger would be Dehydration or Fatigue, Debuffs :


Dehydration.png

Dehydration

The player should begin to loose Water faster than normal after getting shot into the stomach until Treated

Exhaustion.png

Fatigue

The Player should begin to lose Energy a lot faster after being shot into the stomach

Char_right_arm.pngChar_Left_Arm.png

Getting shot into one or Both arms should also bring a Debuff, possible debuffs :

Reloading Speed Slower
Opening & Searching Crates slower
Drawing and Aiming Speed Slower


Also the same Debuff like :
Bone Fracture
Heavy Bleeding

Could also be implemented

Thank you for reading this Suggestion, if you find any writing mistakes..... Keep than I am really tired right now​
 
Last edited:
This is quite a good suggestion, however:
I personally wouldn't want deaths from wounds / bleeding as this is the sort of thing that's RP'd out, perhaps debilitating wounds which give a loss of attributes until healed?

Also; I think removing the health regeneration would be a good step especially at low health.
 
This sounds cool, but bleeding is a definite no - it has been suggested before and would conflict with RP.
 
Sounds cool, but most of these things become trivial when TBC comes into play - You can always hit 100% headshots in TBC because the enemy is never moving.
 
perhaps debilitating wounds which give a loss of attributes until healed?

Also; I think removing the health regeneration would be a good step especially at low health.

Thank you
 
Sounds cool, but most of these things become trivial when TBC comes into play - You can always hit 100% headshots in TBC because the enemy is never moving.

The injurys or Debuffs should be applied after the Combat.

However if you are already injured or already have a certain Debuff, it should be your own fault entering combat again
 
This is quite a good suggestion, however:
I personally wouldn't want deaths from wounds / bleeding as this is the sort of thing that's RP'd out, perhaps debilitating wounds which give a loss of attributes until healed?

Also; I think removing the health regeneration would be a good step especially at low health.
I think if like you are the last one after a fight and like everyone is dead and you are bleeding out I think thats like a fitting end but i can understand not wanting it if you are like smacked by a zombie once and you dont have any bandages so you just die from blood loss
 
I think if like you are the last one after a fight and like everyone is dead and you are bleeding out I think thats like a fitting end but i can understand not wanting it if you are like smacked by a zombie once and you dont have any bandages so you just die from blood loss
Also, when they say interfere with RP I think it's moreso to do with the fact that people wouldn't be able to type out speech or perform actions because they'd need to focus on removing the bleed effect.
 
Also, when they say interfere with RP I think it's moreso to do with the fact that people wouldn't be able to type out speech or perform actions because they'd need to focus on removing the bleed effect.
I can understand that
 
Hello Everyone

I Wana suggest something big and I am not sure if this can be implemented into Garry's mod but I will give it a Shot. I wana suggestion reworking the Current Health System in Half Life 2 RP, making it more Important in the User's eyes.

View attachment 13541
( yes this is from Escape from Tarkov and y e s I play Escape from Tarkov)

I Wana suggest splitting the Human body in different parts and giving each part amount of HP that can be damaged or boosted depending on the Situation.​

View attachment 13542

Head & Thorax

Any Damage to both of these area is Critical and if not Treated in time Fatal. The User should get different Debuffs depending on the Injury, if not treated :

View attachment 13543
Heavy Bleeding

Heavy Bleeding, after getting shot multiple time or getting multiple Stab wounds, Heavy bleeding should occur. The User would than begin to loose HP until treated

View attachment 13544
Contusion

Getting hit by a Grenade or Flashbang, stunning the User for the duration

View attachment 13545
Left & Right Leg

Damage to one or both of the legs should reduce the speed of Character until Treated Debuffs depending on the Damage:




View attachment 13546
Bone Fracture

Depending on the Damage or Weapon used in a certain situation, a bone being fractured during combat is nothing new, this should prevent someone running away after getting shot multiple time

View attachment 13547

Stomach

Getting shot into the Stomach is far worse than getting shot into the Arm or Leg. The User should begin to loose Food and Water. The Real Danger would be Dehydration or Fatigue, Debuffs :


View attachment 13548

Dehydration

The player should begin to loose Water faster than normal after getting shot into the stomach until Treated

View attachment 13549

Fatigue

The Player should begin to lose Energy a lot faster after being shot into the stomach

View attachment 13550View attachment 13551

Getting shot into one or Both arms should also bring a Debuff, possible debuffs :

Reloading Speed Slower
Opening & Searching Crates slower
Drawing and Aiming Speed Slower


Also the same Debuff like :
Bone Fracture
Heavy Bleeding

Could also be implemented

Thank you for reading this Suggestion, if you find any writing mistakes..... Keep than I am really tired right now​
Could add illness's in too
 
this and illnesses could be cool additions to the server (while giving CMU a major boost in activity and what they do), as long as they don't hinder gameplay too much. just remove the bleeding effect, that's lame.
 
I've said it before, I'll say it again. RP-centered mechanics don't mesh well with non S2RP combat.
 
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