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Merlinsclaw
Guest
I agree with you on most points here. Events disconnect, the map, inactivity, gameplay loop, the 'numerical padding', repetitive events, and the like.ok on second read my reply sounded rude as I misunderstood your original intent, my bad. love you.
While I now know it wasn't your intent, it gets annoying is all, when a book or an essay or any sort of media becomes the argument-saving wildcard and it's apparent people have not read it or understood it. It isn't the first time I debate the CCA in the forums and it isn't the first time I get the '1984' card pulled over some stuff that clearly is even opposing of what 1984 is meant to represent. The fact it's not '1984' doesn't mean it's bad, again; but let's stop calling it things that aren't. And shit, if it was just a misunderstanding of what 1984 is, then, just change it to make it more akin.
Right on most accounts. I know your pain, I've DMd in this setting and many others. Player interest is, at the end of the day the currency the server should work with. But, this is where our viewpoints essentially differ. And it's not a bad thing.
"Wildly changing things" is just putting duct tape on the broken sewage pipe. It's like artificially keeping something alive with something external and detached. Person braindead. There isn't any real life behind it. Just 'appearances'. And it's ironic. Since the server is advertised as HL2 RPG, meaning it has to hold a degree of semblance with what the game transmits and represents. And the 'wild changes' often stray from that. Goes to show how negative a mentality that is.
You cannot control the players. If they get bored, they get bored. If pop dies, pop dies. Just let it breathe for a while, end if need be. This is inevitable. Close, open. But, I have to say, this happens faster than expected not only because of the nature of the gamemode, but also the lack of proper attention by the CT and the administration team; I've said this before.
The main problems that you should 'tackle' to make a substantial contribution, in my opinion, if you want the gameplay loop to be somewhat restored, are:
1) Tackle down on passive, exploity or evasive OOC attitudes through rulesets or faction changes. I'm not saying punish people for standing still doing nothing, but it's true that RN the 'gameplay loop' makes it extremely hard for the three main factions (Civ, CP, Rebel) to interact as they're in a gigantic bubble of safety each if they only stick to the 'most OOCly compensating strategies', which are:
- For the CP, man the workdesk and afk rankup, and minimize injury when it does happen (we asked for a more mean dispatch that actually forces you to do stuff, but people whined. then proceed to do nothing.)
- For the civs, have no endgame beyond standing still waiting for the ration timers and or grind (store management is super unattended, CWU is not handled too well, loyalist tiers are so bad they shouldn't even be a thing, atm.)
- For the resis, scripthoarding and staying in an otherwise OOCly unreachable environment (the base rules are, honestly, pathetic. there is no chance in hell anyone is getting caught, ever, and it shows.)
Like seriously. There -are- ways to fix this. But people are lazy and or too afraid to correct what's already in place. Why don't the CT play around this either? More on that on 4). And why do admins allow this?
2) The map is simultaneously one of the best and worst I've seen for HL2RP. Best in terms of detail and care, worst in terms of player hotzones and gameplay-oriented areas. Half of it is just hallways pulling people apart to very different ends of everything, despite the attempts of verticalisation. If something doesn't work. Update or change it. If you say "no changes"; deal with the consequences.
3) R e m o v e i n a c t i v e p e o p l e f r o m c h a r g e s o f r e s p o n s i b i l i t y. (but of course, can't do that! for some reason!)
4) The 'events' are so disconnected from one another and at times so repetitive and hollow (i've gone 3 days in a row with the same 'event' playing the exact same way, with it having no 'backstory' or reason to happen whatsoever) that it makes you wonder if there's any real kind of management behind it. I've only really seen ZeroPants and Sif do stuff actively (most of it very good, some of it eh, but they are clearly doing a lot). I've also heard the expedition backlog is extremely clogged, factions and groups who've waited months for their events (allegedly), and in my opinion *some* events feel so forced and with so little care about it... I've seen events where no matter how many /mes someone said, the GM refused to give /its, or any sort of orientation and response to player action (which is what a GM should do).
5) There is still no storyline. You said one was coming, for only one half of the players, and it's still not here. The ones that were started for the rest, even if minor continuous timekillers, were shut off. There is lore but no drive. ATM this server is more akin to a wiki page than a roleplaying game. Lore is good. But without real applicaiton and opportunity to change it, it's just tumblr fanfiction. Allow the people to make the story, don't make it for them.
6) There is so. Much. Padding. That takes you away from actually roleplaying. Because roleplaying takes effort and people don't want that. They wanna progress individually only. You rely on grinding, near numerical mechanics (social credit, STC, crafting, creds and chips) as core for every main faction then complain people don't RP enough to keep the cycle alive. I've gone to workshifts where I was given 3 points for writing a bible and a half of cool roleplay /mes, and I've seen people get 5 points because they kept their /mes short and were able to mingework twice as much tasks as me. Encourage roleplay. Not rewards.
There's many more. But all of this takes *a lot of effort to fix* though, and in the end it might not even be enough. It's definitely possible however, and the problems ARE known, it's just people are reluctant to face them. These kind of lame practices have been encouraged for long enough that the playerbase that's brewed kinda only cares for it over the actual roleplay most of the time. Right now the problem is the players have the wrong mindset, correct, but who allowed that mindset to flourish?
How many threads exist exactly about this and the issues above...
idk. I like you, Merlin, ok? I'm just angry that instead of tackling core issues the answer is always some facelift. Some WILD WILD DIFFERENT THING! that isn't that different if you actually stop and read it. it's just unfaithful instead. A few name changes here, a few more ranks there. Like when u got mad as a kid, and ur parents bought u candies so u would stfu, instead of educating you on why you shouldn't get mad, and the situation perpetrating.
The issues are gonna remain until they're tackled. You can do as many gymnastics as you want, but those are the problems.
Though, I'll break down two main points.
Storyline
What kind of storyline can we pursue? We have things like London, Moscow, whatever. But these have ZERO influence on the day to day of the server. We could pursue minor storylines, like a food crisis or something, but those ultimately are mostly boring and have no impact on the day-to-day of the server. There have been (some) storylines proposed but they ultimately end up like this:
- Epic secret admin faction figures out X or Y thing.
- Rebels need to go on expeditions for X or Y thing.
- 0 Impact on anyone other than said two factions and change 0 things about the day-to-day of the server.
And any storyline ultimately can't impact C24 in a major way. So seriously, what do we do? This is a problem that I personally can't answer. Can you think of anything?
Gameplay
I think you have the wrong idea. My take is no matter how hard you try to rectify the problems detailed in your section one (scripthoarding, afking, ration timers, grinding), you ultimately aren't going to change anything because that is how City RP operates. No matter how many times you balance rebel gear, change ration timers, change how stores operate, etc. You aren't going to fix these problems. I'm also somewhat guilty of this (to a degree) with things like the CP suggestion because it really is just sort of a 'face lift'
You ultimately solve these problems by changing the 'atmosphere' and giving players something better to do other than sit at the workdesk or AFK for their ration. I17 somewhat succeeded at this. That's how you change the gameplay. If a CP player has the option between: Heading down to the C.Z, taking off their mask, smoking a cigarette with their criminal partner, and then going to a rave in an hour OR manning the workdesk, they are going to take the former. Same with citizens or anything else. We just need to be able to provide a more interesting atmosphere and setting, more interesting things to do, etc. If you do that, you have better roleplay, you have more fun.
(I ultimately think politics is one of those fun things that breaks the day-to-day grind but it is in no manner the complete solution)
