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Increase NPC health (Can we exclude certain NPCs from TBC?)

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Kappatalist

Workshift Shooter
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Sep 21, 2020
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Two part suggestion

- Increase NPC health across the board
Antlions, Zombies, fast zombies, they're all set to an atrocious HP which means they're killed in one/two shots, which is one turn in TBC. NPCs are easy enough to avoid, they should have their health increased to be much more of a threat especially since every NPC is spawned by staff which means sewers are uninhabited most of the time. They also drop food, which means players are rewarded for their kills.

- Bullsquids, anything ranged should be excluded from initiating TBC
This could fuck things up I suppose if players are already in TBC and attack one, but these ranged NPCs break TBC anyway. It'd add more variety to the sewers as even though we have a whole pack of NPCs for it we can only really use a handful. This is more hopeful, I'm not a dev and idk if this is possible, or what.
 
I agree with increased health, I was in the sewer yesterday with a claw hammer one shoting fast zombies.

I do think bullsquids are a little fucked but, haven't seen one in a while and I remember is getting one shot.

Also are there automatic spawners yet or still admin spawned, I still feel sewer needs more enemies.
 
We had NPC spawners... I think. I think they're broken.

Bullsquids are broken though some people swear they aren't, I've witnessed them work and also break in TBC so eh. I think somebody mentioned with the NPC base or whatever the ranged attacks are impossible to make work in TBC, but that's just what I heard.
 
"- Increase NPC health across the board"

You can do that, already. Use the VJ Health Modifier. Try not to enable god mode, or nasty things will happen. Spawn your NPC in, go to the modifier tool and bang, set your designated health amount and left click on the NPC.

"- Bullsquids, anything ranged should be excluded from initiating TBC"

Bullsquids are one of the only NPCs we usually state to people to show extreme carefulness with, especially if a member of staff or gamemaster takes direct control. An exclusion from TBC is a take that's worthwhile to consider.
 
"- Increase NPC health across the board"

You can do that, already. Use the VJ Health Modifier. Try not to enable god mode, or nasty things will happen. Spawn your NPC in, go to the modifier tool and bang, set your designated health amount and left click on the NPC.
I've been doing this, although it's a bit of a ballache and not standardised. Ig we could make some staff guidelines on it but, if the default health could be increased (100 works for most things, even a bit higher perhaps) it'd make things a lot easier.

Also, the other ranged NPCs asides from the bullsquid would be nice to use. Pit drones, etc, it's not just Bullsquids.
 
- Increase NPC health across the board
Didn't people complain about NPCs being too hard in TBC?

Anyway, as Rad said the NPC health can already be changed In-Game. As for Bullsquids, it's really just a matter of Staff not spawning them when TBC is enabled. Not really a development issue, here.

Denied.
 
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