Kappatalist
Workshift Shooter
- Joined
- Sep 21, 2020
- Messages
- 715
- Thread Author
- #1
Two part suggestion
- Increase NPC health across the board
Antlions, Zombies, fast zombies, they're all set to an atrocious HP which means they're killed in one/two shots, which is one turn in TBC. NPCs are easy enough to avoid, they should have their health increased to be much more of a threat especially since every NPC is spawned by staff which means sewers are uninhabited most of the time. They also drop food, which means players are rewarded for their kills.
- Bullsquids, anything ranged should be excluded from initiating TBC
This could fuck things up I suppose if players are already in TBC and attack one, but these ranged NPCs break TBC anyway. It'd add more variety to the sewers as even though we have a whole pack of NPCs for it we can only really use a handful. This is more hopeful, I'm not a dev and idk if this is possible, or what.
- Increase NPC health across the board
Antlions, Zombies, fast zombies, they're all set to an atrocious HP which means they're killed in one/two shots, which is one turn in TBC. NPCs are easy enough to avoid, they should have their health increased to be much more of a threat especially since every NPC is spawned by staff which means sewers are uninhabited most of the time. They also drop food, which means players are rewarded for their kills.
- Bullsquids, anything ranged should be excluded from initiating TBC
This could fuck things up I suppose if players are already in TBC and attack one, but these ranged NPCs break TBC anyway. It'd add more variety to the sewers as even though we have a whole pack of NPCs for it we can only really use a handful. This is more hopeful, I'm not a dev and idk if this is possible, or what.