Not here to approve or deny, or even argue. I do want to add something though.
According to the DB, it appears that you've gained 4,735 chips in the last ten days (from 09/06 to now).
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To be fair, most people make a good 10k in less time. 4.7k in 10 days is basically below average income for some larger rebels- lone rebels I expect a good 2-5k per week from on average depending on playtime and knowledge of systems.
Anyway- not here to approve or deny since no one even knows who on Earth is even in charge of that but I am going to state here my breakdown:
Starting with the way this ban was carried out, I heavily disagree with. Its a type of ban which was shoot first, ask questions later type of ordeal and while I was in agreement with the bans myself at the time things were discussed, I also voiced disagreements regarding perma bans given a few key circumstances that MUST be taken note of regardless of the situation:
- The first is that our own Ruleset while mention Exploitation is indeed forbidden, it is known that Chip Loops have never ever been punished in the past except for 1 or 2 circumstances which ended with a slap on the wrist of a warning. That was just for a chip loop which resulted in around 60,000+ chips entering someones pockets. Of course, the chips were cleaned out in the end and I have been told this is apparently more serious because chips were distributed among players. But I won't hold back when I say "That's Bullshit" given there is easy solution to also clean the chips out here too- just clean out the containers and inventories of all group members who got the chips until it adds up to the total cost of damages done.
This way punishment is served and warning can be done easy peasy.
- Secondly, nothing in both past and current circumstances has ever called for a ban for chip looping. While it has been considered in past situations, there was no way anyone could've known that the loop would lead to a ban. Sure you could argue they knew it was bad and some did by trying to keep it a secret- others using it very lightly either out of uncertainty or backing out. But even still I wouldn't say it warrants a perma ban. This goes against the very core of the Guidelines and Ban policies we have in place of how they should be handled.
- Thirdly, Members of both staff and CT have done chip loops in the past and if we are going to ban those who have looped in the present, it should be applied fairly across the board in response, given any quick message history check around chip loops mention it is Allowed. Trying to say "That was a year ago" is a scape goat for a bad decision and a failure to note that there is nothing saying or telling players "Don't loop" other than us patching them when brought up, but that still doesn't say "Yeah, this is bannable" to anyone outside of the inner circles where this decision took place.
- Fourth, I am stating very bluntly but some of the members banned are first time offenders first of all, the only time we ban first timers is when they are doing something to drastically fuck the server like DDoS, Doxing, Hacking, Third-Party Modifications which provide advantage, etc or game breaking bugs and exploits. And before you go "Chip Looping is game breaking" to which I would say yes to in most circumstances, here I have to give the benefit of the doubt given that to me, Chip Looping is as much as game breaking as it is a economic annoyance which is fixable in just a few seconds from the DB- from reports- this person sold 250 blood bags roughly for what is 25000 chips, take the cost of making them away and you get 13684 chips, now our worst offender for chips through Willard history got up to around 150-200k chips I believe before having them removed, the chips that is- I will try find the exact number if I can had the logs saved around 1-2 years ago and that person got off with a warn. They too distributed. That was a long time ago... really early days. The more recent one as mentioned was 60k+ chips for a warn... and a dude who made 13k basically is perma'd?
And to add onto the above, for the reason why I don't see this as game breaking is simply because a wipe is indeed not far off and quite a few Rebels already know it. You may argue they didn't and doesn't justify the ends, but the amount and circumstances doesn't justify the ban either. This is very shaky and gray grounds the ban is built on, a month ban I am okay with as per the original discussion, a perma ban is unjustifiable regardless of what way you spin it.
Overall, I don't really care about month long bans for such even though that too for some of our other offenders is a bit iffy as well to me. My main concern is perma bans shouldn't really be on the table.
I will update the rulings to clarify that Money exploits in the future will be treated in the same category as gamebreaking in the future if that is how we want to go, but for now, this ban sits on a very big gray area and has shaky foundations.