Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

SignUp Now!

Checkcrime

Status
Not open for further replies.
I understand why we have checkcrime as it is, as we discussed this in another thread, but hopefully, with CP apps getting accepted, we'll see more cops on.

It just really sucks to have the City be doing things that we could have at least tried to slow or do something about, only to be OOCly held back by checkcrime. CWU being able to do operations at this scale while having no risk is just really sucky.
 
Last edited:
I like going into the city in full gear late at night and watching people play in the plaza. i miss it.....
 
Can we lower it to 4 again? Thank you.

Love, everyone.
Despite the fact that I can't shake the feeling that this suggestion is solely made because it has inconvenienced you, I will say this.

It's probably better not to have it at four again because on the Combine side, having 4 CPs on usually means 2 are responding to the nightly CMRU robbery, 1 is in the nexus, and 1 is patrolling. Now, this is a fine arrangement as long as everyone sticks to plaza. But it becomes a problem when a resistance player who works or has school all of peak time and comes home wanting to mug a cop and go to bed, but in almost every case, nobody wins.

Make it 4, the cop doesn't think it's fair whatsoever when he gets mugged, citing the reason of "hurr durr he waited until we had 4 people on so he could mug me and not expect a sweep or whatever in return", while the rebel says "I'm just doing as the game allows."

A lot of CPs are on LOA (14 LOA, 3 inactive.) right now, so I support lowering it back to 4 so the cops that do play on lowpop hours or just when peak is dropping off can still experience action, and so the rebel plans aren't foiled.
 
Btw there were 0 cops on earlier when the server was at 55~ players.
 
Despite the fact that I can't shake the feeling that this suggestion is solely made because it has inconvenienced you, I will say this.

It's probably better not to have it at four again because on the Combine side, having 4 CPs on usually means 2 are responding to the nightly CMRU robbery, 1 is in the nexus, and 1 is patrolling. Now, this is a fine arrangement as long as everyone sticks to plaza. But it becomes a problem when a resistance player who works or has school all of peak time and comes home wanting to mug a cop and go to bed, but in almost every case, nobody wins.

Make it 4, the cop doesn't think it's fair whatsoever when he gets mugged, citing the reason of "hurr durr he waited until we had 4 people on so he could mug me and not expect a sweep or whatever in return", while the rebel says "I'm just doing as the game allows."

A lot of CPs are on LOA (14 LOA, 3 inactive.) right now, so I support lowering it back to 4 so the cops that do play on lowpop hours or just when peak is dropping off can still experience action, and so the rebel plans aren't foiled.
LOA WHAAAT
 
This is more a issue of a total lack of active units. I mean I understand letting people take a leave. But I mean that’s almost a third of all units inactive. I think we should consider that a bigger issue.
 
Despite the fact that I can't shake the feeling that this suggestion is solely made because it has inconvenienced you
Isn't that literally what the complaints section is for? To complain about things that inconvenience you?

mf just hating because he getting his bread up. Pocketwatching for real.
 
Despite the fact that I can't shake the feeling that this suggestion is solely made because it has inconvenienced you
First of all, I don't know why you're saying this because it's really random.

Second of all, my group doesn't do military operations within the city, we're a humanitarian group that aids the populace. If anything, from an IC standpoint of my character, a higher checkcrime would be better because then there wouldn't be sweeps and cops wouldn't find out about my character's doings.


However, from an OOC standpoint and from a server-wide standpoint I do think that it's counter-productive.

A higher checkcrime bar means less crime will happen, which in subsequence will mean less Civil Protection Units will be online since there is nothing to do. This will spiral and spiral until you get to the point where nobody wants to play anymore since there is nothing happening on the server.
 
I’m a militant extremist group so I need checkcrime to be up at all times.
 
Take a shot every time Zebra brings a small army, armed to the teeth, to the border of the slums and just observes because he’s not allowed to actually do anything.
 
Take a shot every time Zebra brings a small army, armed to the teeth, to the border of the slums and just observes because he’s not allowed to actually do anything.
dude i do it at peak hours too. LOL it's awesome.
 
I thought it was already four, I haven't done any crimes in so long but yeah I do agree that 4 cops are able to pose some sort of resistance towards a rebel attack so lower it ong
EDIT: I support lowering it to 4 yet I am sure that activity will start to rise up once the players are off LOA and the recruitment drive ends
 
I thought it was already four, I haven't done any crimes in so long but yeah I do agree that 4 cops are able to pose some sort of resistance towards a rebel attack so lower it ong
EDIT: I support lowering it to 4 yet I am sure that activity will start to rise up once the players are off LOA and the recruitment drive ends
I disagree. I’m not sure of the rules towards units doing a sweep. But assuming that only one unit gets mugged and likely hurt in the process that leaves only 3 units to respond and possibly sweep which I just disbelieve is enough, let alone if it were 2 units got mugged and injured. It sounds like it would just leave units out to slaughter.
 
I disagree. I’m not sure of the rules towards units doing a sweep. But assuming that only one unit gets mugged and likely hurt in the process that leaves only 3 units to respond and possibly sweep which I just disbelieve is enough, let alone if it were 2 units got mugged and injured. It sounds like it would just leave units out to slaughter.
Civil Protection isn't gonna sweep unless someone gets kidnapped inside or there's a Rank Leader/Dispatch ordering a sweep which is unlikely with four units, CP Characters still have emotions and aren't mindless robots and won't enter the sewers if the perpetrator doesn't kill or kidnap a unit
 
Status
Not open for further replies.
Back
Top