You can post now. Please avoid replying last minute as we will actually review those applying and only grant access if we are sufficiently confident you won't be detrimental to the event.
Hello, Willard Networks.
7th March, Saturday 8:00pm UTC
Passive preparation will start before the event
Passive aftermath RP will be possible after the event (for all TLM players)
This event will conclude The Long March
After City 24 itself has fallen, only the looming threat of the Citadel and...
Hello, Willard Networks.
1/4 Interested GMs
0/20 Total Players
24th January, Saturday 9:00pm UTC
You may sign up by posting on this thread below.
Sign ups are LIMITED to EXISTING characters within TLM (preferably within Chapter 1 Part 0). This event will be smaller in scale and preference...
Ah, rip, was grabbing the link to my post with the update to realize I never posted it. My apologies.
Ok, changes made since like 2 days ago:
First injury (see /myinjuries) will never be a pk. If it rolls a pk, it becomes grievous instead.
Updated /CharRevive to remove the injury causing the...
Opening up the thread for applications.
For returning characters from Chapter 0:
The server will be opening up shortly for characters that were present in the previous chapter at Theta to passive. This will be a small prelude to Chapter 1 itself to get some IC stuff sorted.
We still expect you...
Feel free to provide your feedback on the thread. We'll take it along as we plan Chapter 1.
Please note that Chapter 0 was rather long as it was meant to bridge between the server and the actual TLM event series. Although it had a clear goal of how/when/where we wanted to get the group, the...
in case nobody clarified this yet, rad-x was doing gm rolls for each strike for accuracy. 20 seconds before everyone exits the bunker he rolls a 20/20. He simply spams a few launches at the exit with most people still inside. Then while the shells are flying everyone runs outside... Just had...
Never seen this issue with the radio plugin.
@M!NT it is pretty straightforward code so... shouldn't be too hard to debug if it can be recreated that easily.
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