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  1. Gr4Ss

    CHARACTER SIGNUPS - TLM Chapter 1 Finale - The Citadel

    All the people that were accepted should check their forum PMs. As a note: given the numbers we have, not all reactor operators were accepted.
  2. Gr4Ss

    CHARACTER SIGNUPS - TLM Chapter 1 Finale - The Citadel

    You can post now. Please avoid replying last minute as we will actually review those applying and only grant access if we are sufficiently confident you won't be detrimental to the event.
  3. Gr4Ss

    CHARACTER SIGNUPS - TLM Chapter 1 Finale - The Citadel

    Hello, Willard Networks. 7th March, Saturday 8:00pm UTC Passive preparation will start before the event Passive aftermath RP will be possible after the event (for all TLM players) This event will conclude The Long March After City 24 itself has fallen, only the looming threat of the Citadel and...
  4. Gr4Ss

    CHARACTER SIGNUPS - TLM Chapter 1 Interlude - Depot Assault

    For everyone that applied: check your forum PMs. Password will be shared there once we are ready to go.
  5. Gr4Ss

    CHARACTER SIGNUPS - TLM Chapter 1 Interlude - Depot Assault

    Hello, Willard Networks. 1/4 Interested GMs 0/20 Total Players 24th January, Saturday 9:00pm UTC You may sign up by posting on this thread below. Sign ups are LIMITED to EXISTING characters within TLM (preferably within Chapter 1 Part 0). This event will be smaller in scale and preference...
  6. Gr4Ss

    2% PK Chance on Death is Bad Design (From Both a Design and Roleplay Perspective)

    The old system allowed that too... But good point, I should fix that
  7. Gr4Ss

    2% PK Chance on Death is Bad Design (From Both a Design and Roleplay Perspective)

    Ah, rip, was grabbing the link to my post with the update to realize I never posted it. My apologies. Ok, changes made since like 2 days ago: First injury (see /myinjuries) will never be a pk. If it rolls a pk, it becomes grievous instead. Updated /CharRevive to remove the injury causing the...
  8. Gr4Ss

    2% PK Chance on Death is Bad Design (From Both a Design and Roleplay Perspective)

    Very long post that is wrong already given changes were already made. Thank you
  9. Gr4Ss

    CHARACTER SIGNUPS - TLM Chapter 1 Interest [Both Combine & Rebels]

    Opening up the thread for applications. For returning characters from Chapter 0: The server will be opening up shortly for characters that were present in the previous chapter at Theta to passive. This will be a small prelude to Chapter 1 itself to get some IC stuff sorted. We still expect you...
  10. Gr4Ss

    The Long March: Chapter 0 Feedback Thread

    Read https://willard.network/forums/threads/character-signups-tlm-chapter-1-interest-both-combine-rebels.15953/
  11. Gr4Ss

    The Long March: Chapter 0 Feedback Thread

    Feel free to provide your feedback on the thread. We'll take it along as we plan Chapter 1. Please note that Chapter 0 was rather long as it was meant to bridge between the server and the actual TLM event series. Although it had a clear goal of how/when/where we wanted to get the group, the...
  12. Gr4Ss

    The Long March - Part 2 Feedback

    in case nobody clarified this yet, rad-x was doing gm rolls for each strike for accuracy. 20 seconds before everyone exits the bunker he rolls a 20/20. He simply spams a few launches at the exit with most people still inside. Then while the shells are flying everyone runs outside... Just had...
  13. Gr4Ss

    Bug (URGENT) /sc is broken for handheld radios

    Never seen this issue with the radio plugin. @M!NT it is pretty straightforward code so... shouldn't be too hard to debug if it can be recreated that easily.
  14. Gr4Ss

    Bug First Aid Kit Script turns into un-physgun-able prop

    'for a minute' aka basically as long as we've had them aka since willard started
  15. Gr4Ss

    Johnathan Hyde NLR No Refund appeal.

    Ok, moved as requested, but given Cengiz' reply, maybe we can just go ahead and close it as well as case solved?
  16. Gr4Ss

    Johnathan Hyde NLR No Refund appeal.

    GMs make decisions and I have always stood by their decision. I also don't see why this is made under PK appeals given this isn't a PK appeal nor are we debating something that is in the PK policy (the ability for GMs to slay is the general server ruleset). If you really wish to continue this...
  17. Gr4Ss

    Zebra's appeal - 76561198010705477

    Okay, I verified these things and can indeed attest to the fact you actually bought very little ingredients for the items you sold. Given the timeframe as well, it makes for reasonable numbers for a good amount of the items to have been looted instead. I'll lift the ban. Appeal accepted, and...
  18. Gr4Ss

    Cavity's Ban Appeal - 76561198050149679

    For reference: Never sold disinfected bandages (as far as the logs go back) until last week. On the 15th (yesterday) suddenly starts buying loads of cloth and selling loads of disinfected bandages (182 sales total of chip-loop items in the past week, 95% of them being on the 15th).
  19. Gr4Ss

    Banned for "chip looping" - 76561199360057540

    Not aimed at Risvolto in specific, but will just jump to say it in this thread because some old things were brought up in this thread that I was involved in back in the day too. There is a small difference with the explosive compound chip loop: Total damage across everyone was in the order of...
  20. Gr4Ss

    Gas not lowering

    Not sure what the ratio was for the first hour, but higher spore levels take much longer to go down. it isn't a linear 'every x minutes in spores is y minutes cooldown'. A double full bar can take days to cooldown. The intentional design was to keep people out of the sewers as much as possible...
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