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  1. Aspect™

    Aspect's Development Adventures

    Holy necropost Finally forced myself to work on Squadron a little more. Per request, I added an 'Area Persist' tool, which allows admins to easily persist and unpersist many entities in a single area instead of going through them one by one. Also allows admins to remove any props or entities...
  2. Aspect™

    Implemented Even More Languages

    Implemented.
  3. Aspect™

    Ultimate HL2RP Map Layout

    Accepted.
  4. Aspect™

    Suggestions status: HOLD

    Suggestion Status updated to: HOLD. We currently have a considerably large backlog of things to go through. We want to handle those and make a couple of other necessary changes and improvements to many existing gameplay systems before going through any new suggestions, thus we will not be...
  5. Aspect™

    Third person overhaul?

    It's a different third-person system. I personally don't think the current one has that many issues to make this a needed change, but others may disagree.
  6. Aspect™

    Diseases

    Accepted.
  7. Aspect™

    Setting to remove certain gestures

    Unfortunately, there is no easy way to show off what a gesture looks like, and giving you just its ID (things like "g_first_swing_accross", "hg_turnl", etc) is not descriptive enough, and we do not want players to have to leave the server to use the animation tool on a model and look through...
  8. Aspect™

    Suggestion:welding masks for rebels

    I believe this was attempted but was difficult to properly implement due to clipping issues with other bodygroups and stuff. Plus, as mentioned, realistically your vision would be really negated, so you could just RP it I suppose. Denied.
  9. Aspect™

    Barnacle mechanics

    As much as I avoided denying this and tried experimenting with ways to accomplish it, it's unfortunately really hard due to Source™. Maybe we'll revisit this in the future, but for now, Denied.
  10. Aspect™

    Sound overhaul, no more hearing gunshots across the map or from under the floor.

    Similar to the previous version, the code for this does not seem optimal. I also tested it out in-game and the sounds are really not that good (may be subjective) and are at times even too loud or inappropriate for their environment. Denied.
  11. Aspect™

    Implemented Hide arccw HUD

    Accepted & Implemented.
  12. Aspect™

    Implemented Even More Languages

    Accepted.
  13. Aspect™

    Implemented Allow Cremators to Crouch

    Accepted & Implemented.
  14. Aspect™

    Increase NPC health (Can we exclude certain NPCs from TBC?)

    Didn't people complain about NPCs being too hard in TBC? Anyway, as Rad said the NPC health can already be changed In-Game. As for Bullsquids, it's really just a matter of Staff not spawning them when TBC is enabled. Not really a development issue, here. Denied.
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