- Joined
- Jul 15, 2021
- Messages
- 551
- Thread Author
- #1
PERMA-KILL POLICY
Definitions
PK (Perma-kill):
Permanent Kill (PKs) are the complete removal of a character, making them unplayable.NLR (New-Life Rule):
New-Life Rule (NLRs) means you can keep playing after your character’s death, but they forget the events leading to their death (Gears/Skills can be refunded).NLR No Refund means you lose everything you had when you died and no refunds given.
Good Faith:
Good Faith means a Permanent Kill must follow the rules, policy, honest intent, and respect while serving the story rather than being the end goal and ultimately a PK is void if it involves OOC interference, disrespect, revenge motives, weak justification, or any action that undermines fair play. Before a PK can be requested or carried out, the character should have at least 14 days of active playtime; Civil Protection (CP) and the Overwatch Transhuman Arm (OTA) are exempt from this requirement.What warrants a PK?
All players are subject to the PK Policy and whether it will result in a PK or NLR (No Refund). This section will go into detail on the different PK criterias.
PK By Default Criteria
The following is a list of actions or conditions that will result in a PK by default, regardless of whether a specific character is directly targeted.
High IC Value Characters:
If an event and/or Combine Characters that hold important positions are killed, it is a PK by default. This includes:- Combine Command: Civil Protection Overseers, Captains, MCP Investigators,
- Authority Figures: Combine Civil Administration, Overwatch Soldiers,
- Tier 7 Commended Citizens (If assassinated),
- Event Characters (as designated by staff),
- With guards: The character is able to be ‘downed’ to allow for MedRP or capture. If the guard fails, they can be executed (Please then refer to the Combat Criteria).
Voluntary Deaths
- Roleplayed suicides or sacrifices,
- This includes but is not limited to danger such as NPC’s or environmental factors (i.e. fire).
Combine Executions
These are executions and punishments given by the Combine which results in a character’s death. For it to be valid it requires:- Proof that the character committed the accused crimes.
- With no/invalid evidence the execution will be NLR instead.
Locations
These are areas that are always a PK if a character dies there (unless prior exceptions are agreed upon by PK Managers / ET Leads):- Sewers,
- Outland events,
- Expedition servers,
- Short Stories server,
- Event- specific areas such as the admin box,
- Cross-server transfers (Such as transfers from the Main to French server).
Roleplay PK Criteria
PKs can occur through roleplay escalation without direct combat needed. This is where PK requests come into play- outline below will be the valid reasonings for one to be approved.
There can be exceptions made in developing situations e.g. an active hostage scenario.
There can be exceptions made in developing situations e.g. an active hostage scenario.
Core Requirements
The PK of a character must make sense within the story they have been a part of; they cannot be forced onto someone or be random. The character must have made a clear choice (or failed to act) that logically leads to their death.- The characters PK must advance ongoing Narratives.
- Their death should resolve and/or significantly impact a developed storyline.
- They made deliberate and acknowledged choices leading to the PK (e.g., refusing to surrender).
Valid Targeting Conditions
- Your character automatically qualifies for a PK if they hold a ‘PK by Default’ role.
- Weeks/Months of character development between all characters involved leading up to the PK.
- Mutual escalation of conflict beyond threats of serious harm.
- Retaliation against credible, concrete lethal threats and/or actions.
- Revenge; Your character has perpetrated equal or worse actions against another character.
Invalid Targeting Conditions
These reasons are never valid justifications for a character’s PK:- Out of character (OOC) personal conflicts and/or dislike.
- Minor In-Character (IC) offenses.
- This includes theft, insults, non-lethal fights/disagreements and petty revenge.
- Unsubstantiated suspicions.
- Being in a specific faction (e.g., loyalist or rebel) without In-Character (IC) provocation.
Please note that these can eventually become valid targeting conditions if they escalate through weeks/months of RP.
For example:
Minor insults/threats → Credible lethal threats
Minor theft → Organised sabotage
For example:
Minor insults/threats → Credible lethal threats
Minor theft → Organised sabotage
Combat PK Criteria
General Combat PKs
Aggressor
- The individual who initiates the conflict or attack is automatically PK-eligible.
- This applies even if they lose the fight.
Defender and/or Target
- Victims who did not start the fight are subject to NLR unless they meet the following:
- Roleplay PK Criteria
- PK by Default Criteria
- Environmental PK
- Has an valid/active PK request on them
Sweep* PK’s and NLRs
Scenario | Outcome | Example Scenario |
Not an involved party without engagement in combat. | NLR (Refund) | A citizen hides in their apartment and is amputated due to witness sterilization; They never attacked anyone and had no involvement in the events leading up to his death. Accidental victim of a shooting exchange. |
Involved party without engagement in combat. | NLR (No Refund) | A medic follows their squad into combat but only provides healing, they never fire a weapon. They’re killed while bandaging a teammate. They were involved in the situation and knew the risks but didn’t take part in direct combat engagement. |
Involved party with engagement in combat. | PK | A character who decides to willingly and dangerously engage another party and/or character. |
Involved and engaged in sweep outside of designated danger zones. | NLR (No Refund) and/or Rank Based Demotion | Civil Protection and rebels clash in the city plaza; you die during the attack but weren't in designated danger zones. |
Involved and engaged in sweep inside of designated danger zones. | PK | A character who actively engages in dangerous conflict within dangerous locations and breathes one's last. |
Death through shotcop** | NLR (No Refund) and Rank Based Demotion | A character who willingly engages or is engaged, without prior provocation and succumbs to said engagement. |
**A shotcop is where any party willingly and actively engages any OWF member without it being a reactionary action from said party. It essentially boils down to a direct, unprovoked attack on the Combine.
Civil Protection Demotion Table
Rank | Penalty |
Rank Leaders | They do not get demoted. They can receive a new character equal to their current Intention or lower. |
Intention One and Two command units | Demotion to Intention 3 |
Intention Three units | Demotion to Intention 4 |
Intention Four and Five units | They do not get demoted They can receive a new character equal to their Intention or lower. |
Exceptions To Civil Protection Combat PK’s:
All Civil Protection deaths during a Retaliation or Reactionary sweep will result in a PK.
All Civil Protection deaths during a Retaliation or Reactionary sweep will result in a PK.
Environmental PK Criteria
Environmental hazards are to be treated with realistic lethality, they are as dangerous as any enemy/player you might face. Environmental PK’s encourages authentic survival behaviour, maintaining the narrative consequences of a high-stake danger zone you may find yourself in.
Dangerous Locations
These are locations that are hazardous by nature and are valid PKs by default such as:- Outlands,
- Sewers.
- Environmental factors, such as:
- Toxic gases (Sewer spores, chemical leaks),
- Extreme weather (Radiation storms, blizzards),
- Structural dangers (Collapsing buildings, electrified water).
- Hostile conditions, such as:
- NPCs (Headcrabs and zombies),
- Player-created dangers (Triggered traps),
- Faction warfare (Judgement waivers, rebel ambushes).
Lethal Environmental Injuries
Fatal injuries resulting from the environment that leads to NLRs include but are not limited to:- Being struck by fast-moving or large mechanical objects (Such as trains).
- Incidental contact with physical objects that directly led to the character’s demise.
- Falling from a great height due to negligence or poor judgment, resulting in fatal injury.
What does not warrant an Environmental PK?
- Accidental prop related incidents like prop glitches.
- Non-consensual player actions where no PK authorisation was given (e.g., being randomly pushed into a train).
Additional Notes:
In cases where a character’s death would impact the OOC stability of a faction, a character authorization request may be submitted to the appropriate Faction Leads to allow a new character to resume the same or higher position previously held by said killed character.Certain roles are considered to be more OOC in nature and are not solely dependent on IC functions. In such instances, a new character may be created following the consultation of the respective Faction Leads.
Last edited: