Kwasior
Member
- Joined
- Oct 15, 2022
- Messages
- 86
Wow. You’ve really captured the essence of the situation. Of course, I can't agree with all the arguments because I haven't been in some factions yet, but you have a good perspective on this server issue. Interesting role-playing is really crushed by these "proper behavior" rules during the game. This rule has a better application when it comes to OOC. In that case, no one wants to be called the "N" word or fascists. During the game, normal conversations among people with different views would be more interesting.
I also think that the lack of some game mechanics makes no one pay attention to various situations created by their characters, thereby rejecting the sense of playing on an RP server. For example, if someone fought with OTA and got hit by a few bullets in the leg, then surely no one could walk normally. In such a situation, another character would pretend to treat the leg even though the healer doesn't have any proper medical resources to treat the leg. All they will use are regular bandages. Then the injured person will pretend not to be able to run for a short time, but when it comes to a fight, they will suddenly start running despite the injuries. Maybe my explanation is not ideal for the overall situation of feeling RP during the game, but it illustrates the Play 2 Win problem.
Many people, including myself, have suggested creating an injury system to enhance the medical treatment system as CMRU or as an ordinary person, but it would also create many interesting situations for role-playing, as a doctor or as an injured person. (I don't know how long or how difficult it may be to create such a system. I'm not a programmer or anything similar, but I like Blender :3). There have also been other good ideas that can enrich the game on many levels in this way.
(If someone has already mentioned these same problems before, I apologize, but I read these essays in the comments selectively).
I also think that the lack of some game mechanics makes no one pay attention to various situations created by their characters, thereby rejecting the sense of playing on an RP server. For example, if someone fought with OTA and got hit by a few bullets in the leg, then surely no one could walk normally. In such a situation, another character would pretend to treat the leg even though the healer doesn't have any proper medical resources to treat the leg. All they will use are regular bandages. Then the injured person will pretend not to be able to run for a short time, but when it comes to a fight, they will suddenly start running despite the injuries. Maybe my explanation is not ideal for the overall situation of feeling RP during the game, but it illustrates the Play 2 Win problem.
Many people, including myself, have suggested creating an injury system to enhance the medical treatment system as CMRU or as an ordinary person, but it would also create many interesting situations for role-playing, as a doctor or as an injured person. (I don't know how long or how difficult it may be to create such a system. I'm not a programmer or anything similar, but I like Blender :3). There have also been other good ideas that can enrich the game on many levels in this way.
(If someone has already mentioned these same problems before, I apologize, but I read these essays in the comments selectively).