Kappatalist
Workshift Shooter
- Joined
- Sep 21, 2020
- Messages
- 715
- Thread Author
- #1
Essentially, separate rations and wages to make being a Loyalist or in a faction more practical. This could be:
- Using your CMU/CWU Card on a terminal to receive your allocated wages every so often, in the same or different timeframe as before.
- A 'request' wages button on the civil terminal which acts the same as above.
- A new terminal in CMU/CWU buildings which pay can be withdrawn from
Or anything else.
The idea is simply that with rations being off all of the time it ironically hits employed Loyalists the hardest... which isn't exactly practical ICly or OOCly. Doing it this way means that players have even more reason to find themselves a job in the 'city' which is obviously good for the server as a whole, it keeps stores and players from an endless cycle of austerity every time rations are down but it also hits the lower class just as hard, which is the desired effect when shutting down rations. It doesn't make it any harder on anyone, just easier for those that it makes sense to.
- Using your CMU/CWU Card on a terminal to receive your allocated wages every so often, in the same or different timeframe as before.
- A 'request' wages button on the civil terminal which acts the same as above.
- A new terminal in CMU/CWU buildings which pay can be withdrawn from
Or anything else.
The idea is simply that with rations being off all of the time it ironically hits employed Loyalists the hardest... which isn't exactly practical ICly or OOCly. Doing it this way means that players have even more reason to find themselves a job in the 'city' which is obviously good for the server as a whole, it keeps stores and players from an endless cycle of austerity every time rations are down but it also hits the lower class just as hard, which is the desired effect when shutting down rations. It doesn't make it any harder on anyone, just easier for those that it makes sense to.
