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Antlion Arc Feedback Thread

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This event was great. As a Combine player, we were able to successfully commit to engaging combat against Antlions and fight a few rebel incursions. The inclusion of Triumph as an NLR zone was an excellent addition that made taking potshots against each other viable without feeling like you're sacrificing a year of character development for a few minutes of fun.

As OTA, I feel like we've been granted a lot of freedom in this event to take action when necessary, never feeling like our reactionary force is unjustified. We've done vort escapes, quite a few in fact, they went good and bad. You win some, you lose some. There was almost always something to keep Combine players doing something, whether it'd be fighting NPC's, event rebels in very rare occasions, or players most of the time.

CWU kind of got fucked near the end but to no fault of their own, and the cause was just. Fortunately it was near the end of the arc so it was fitting. Not too bad, and I feel like the CWU players quickly found something else to do in the meantime. Emergency repairs using the tools they had left, for one.

During my limited time playing as a rebel, I've been nothing but engaged in meaningful RP. Joining a group, supplying them with gear, and eventually taking on the most significant attack in Willard's history. And all of this in less than two weeks. Good shit, wasn't bored for a minute. Definitely looking forward to continuing this.

Rebels finally got shit done during this arc. And you know why? Because they finally had A GOAL. I can not stress this enough. People love to complain about rebels doing fuck all, me included, but ultimately it's no fault of their own. What do you actually expect them to do if you're not providing them anything? This arc they were given a set of Combine generators and Thumpers to eliminate. Doing this would increase the Antlion threat, and eventually overwhelm the Combine. And they sure as hell did. CT was confident that rebels wouldn't do anything this arc, but were happily proven wrong. This map change is the direct result of 100% player-led initiative. No staff, nor CT ever told them to do this. They came up with all of this themselves and organized it. And THAT is the coolest effect this arc had.

Player initiative is awesome, but moving forward, each faction needs clear and achievable goals to accomplish and work towards. That is how things get done. Rebels will die back down into doing meaningless things like shotcopping unless they have clear goals to accomplish which inspire lasting change.
 
I'm completely new to the server and I can firmly say that I had a damn fun time with this event. Made my first character, had some good RP, then witnessed all my friends die to a horrible gas before getting shot at by OTA in the sewers--it was a learning experience and I can't wait to get my hands dirty in the next big event!
 
wouldve been better if the people directing the event managed to get into the server

edit: oh wait i thought this was about the evacuation, nvm
 
wouldve been better if the people directing the event managed to get into the server
  1. Did a /playsound in the middle of the event, crashed upon pressing enter.
  2. Rejoined, overflowed.
  3. Joined again, got in. GMOD decided to screw me with a forced auto-rejoin on a full server when I was nearly done typing /events and ready to coordinate with GMS. (wtf???)
  4. Join again, got in, crashed immediately afterward.

Actual curse.
 
This thread will be locked in lieu of a official thread having been made. Feel free to post replies posted here in there w/ any edits to fit what was asked.

Official feedback thread was a bit overlooked as everyone got to propping & planning for the new map, since things changed with short notice.

Ty anyways Elaina for posting this on our behalf :)

Official feedback thread:

 
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