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- Jun 29, 2021
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- #1
Yesterday, the Civil Protection checkpoint in the slums, housing the auxiliary units was spontaneously attacked by a (player) rebel wielding two incendiary grenades.
For some reason, all containers in the checkpoint were immediately deleted. This has never happened before for any base raid, which leads me to consider the possibility of potential OOC bias against the auxiliary units.
Whenever a rebel base gets raided and "destroyed", the containers inside have always remained and were considered exempt. Players were able to rebuild their base via a small material fee and they would be able to go back to using it as before, containers still inside. Why was this Civil Protection checkpoint treated any differently?
After being given context as to how this came to be, we were given clarification that the checkpoint and the building it was in were leveled to the ground by two (very easily craftable) incendiary grenades. The building also apparently being coated in some weird BRI fireproof asspull coating which I won't get into because I think that's stupid regardless of whether or not it's true, was allegedly ignored. Now, the argument we received was "Raging fire destroyed building. This is what fire does lol" despite not a single CWU Member being on the server to assist during that time.
And this is coming from the same person who argued a suitcase bomb IED, which took a considerable amount of resources + a char auth, would just barely be enough to destroy one of the generators in the city. And the CWU repaired that in 30 minutes time
(see https://willard.network/forums/threads/generator-repair-speed-dead-by-daylight-moment.7107/ for context).
But two lowly incendiary grenades are enough to take out an entire CIVIL PROTECTION CHECKPOINT for 5 DAYS?
The repair time we were given for the checkpoint was 5 days. This is an insanely long time for damage caused by two ridiculously cheap incendiary grenades which I know for a fact certain rebel groups, including my own, have in abundance. This sets a dangerous precedent if two of them can take out an entire building for nearly a full week.
Apparently, Rabithunter sent a player to destroy the checkpoint on behalf of his event character. The event character wanted the newest, most active RP hub on the server destroyed for unknown motives, and made a player do it on their behalf. The destruction was then GM'ed by the same person who gave this "quest". CPs responded to the attack, and saw the rebel in question break the lock, but were forced to retreat all the way back to Triumph because of arbitrary timescale.
This is no different than an admin rebel randomly deciding to nuke a building for the sake of it, but because the admin rebel can't do it themselves, they make a player do it instead.
About a month or so ago, a member of my own rebel group organized an attack on the same place. They had to write a character authorization to be able to do so, and they had to invest a copious amount of materials into creating an IED, and despite flawless execution, that attack didn't even do a fraction of the damage these two little grenades did.

This feels like a slap in the face to anyone who has written a character/RP Authorization in the past to be able to do bombings or attacks like this when it can just be done whenever provided an event rebel wishes it into existence.
TL;DR: Admin rebel makes player rebel destroy the most active and newest RP hub that had only existed for 6 days for no apparent reason, removes everything inside, and makes repairs take 5 days to complete.
It seriously feels like BMD events aren't controlled at all, and can be used as an excuse for any admin rebel to do whatever they want, provided they simply tell a player to do it for them, promising some obscure reward for doing so. It circumvents the auth team entirely and as far as I know, they weren't even made aware of this.
For some reason, all containers in the checkpoint were immediately deleted. This has never happened before for any base raid, which leads me to consider the possibility of potential OOC bias against the auxiliary units.
Whenever a rebel base gets raided and "destroyed", the containers inside have always remained and were considered exempt. Players were able to rebuild their base via a small material fee and they would be able to go back to using it as before, containers still inside. Why was this Civil Protection checkpoint treated any differently?
After being given context as to how this came to be, we were given clarification that the checkpoint and the building it was in were leveled to the ground by two (very easily craftable) incendiary grenades. The building also apparently being coated in some weird BRI fireproof asspull coating which I won't get into because I think that's stupid regardless of whether or not it's true, was allegedly ignored. Now, the argument we received was "Raging fire destroyed building. This is what fire does lol" despite not a single CWU Member being on the server to assist during that time.
And this is coming from the same person who argued a suitcase bomb IED, which took a considerable amount of resources + a char auth, would just barely be enough to destroy one of the generators in the city. And the CWU repaired that in 30 minutes time
(see https://willard.network/forums/threads/generator-repair-speed-dead-by-daylight-moment.7107/ for context).
But two lowly incendiary grenades are enough to take out an entire CIVIL PROTECTION CHECKPOINT for 5 DAYS?
The repair time we were given for the checkpoint was 5 days. This is an insanely long time for damage caused by two ridiculously cheap incendiary grenades which I know for a fact certain rebel groups, including my own, have in abundance. This sets a dangerous precedent if two of them can take out an entire building for nearly a full week.
Apparently, Rabithunter sent a player to destroy the checkpoint on behalf of his event character. The event character wanted the newest, most active RP hub on the server destroyed for unknown motives, and made a player do it on their behalf. The destruction was then GM'ed by the same person who gave this "quest". CPs responded to the attack, and saw the rebel in question break the lock, but were forced to retreat all the way back to Triumph because of arbitrary timescale.
This is no different than an admin rebel randomly deciding to nuke a building for the sake of it, but because the admin rebel can't do it themselves, they make a player do it instead.
About a month or so ago, a member of my own rebel group organized an attack on the same place. They had to write a character authorization to be able to do so, and they had to invest a copious amount of materials into creating an IED, and despite flawless execution, that attack didn't even do a fraction of the damage these two little grenades did.

This feels like a slap in the face to anyone who has written a character/RP Authorization in the past to be able to do bombings or attacks like this when it can just be done whenever provided an event rebel wishes it into existence.
TL;DR: Admin rebel makes player rebel destroy the most active and newest RP hub that had only existed for 6 days for no apparent reason, removes everything inside, and makes repairs take 5 days to complete.
It seriously feels like BMD events aren't controlled at all, and can be used as an excuse for any admin rebel to do whatever they want, provided they simply tell a player to do it for them, promising some obscure reward for doing so. It circumvents the auth team entirely and as far as I know, they weren't even made aware of this.
