- Joined
- Mar 4, 2023
- Messages
- 449
- Thread Author
- #1
The ability for OTA to be completely exempt of the rule that "you can't return back to a fight after being downed" is completely and utterly stupid.
While only needing 20 HP to get up from bleedout (compared to a normal persons 33, or a vortigaunts 66). They can practically do permanent human wave tactics, without even having to send more than 1 wave, outfitted with some of the most busted healing items (health vials, morphine) it takes less than a minute for a soldier to get off of the ground and be back up to 100+ hp the moment they repair their armor.
Compared to non-ota players, who are forced to sit in a corner and wait for 15 minutes as everyone else dies, or having to run away and abandon their friends because they are oocly tied from retaliating.
I think this is extremely overpowered when comparing it to normal players, considering that OTA are already equipped with the most armor, the best weapons, and having 5 grenades for every soldier. (in squads that average 6-8-10-12, or, most of the time they just wing it and do whatever they want, because no one can really say anything considering guidelines are private so that you can't hold the players accountable)
Now, you can say "but ota are super mega powergame soldier characters with hubba bubba augmentations they don't have to follow the rules!!!" - A quote by the mentally ill.
And I think that's insane, considering most of the time, you WILL die to OTA and god forbid you hold back their average response of up to three waves, you won't even get any rewards for doing so (or if you do, it will be breadcrumbs comparing to what was spent.)
So, closing this off. If you won't even give people rewards for beating the most overtuned faction on the server, at least remove their ability to just powergame and roll over you. Dead OTA isn't the disaster that staff think it is, and it frankly does not affect the server at all.
(and no, this won't make OTA not be a threat, instead they'll have to actually stop w+m1ing everyone and everything)
While only needing 20 HP to get up from bleedout (compared to a normal persons 33, or a vortigaunts 66). They can practically do permanent human wave tactics, without even having to send more than 1 wave, outfitted with some of the most busted healing items (health vials, morphine) it takes less than a minute for a soldier to get off of the ground and be back up to 100+ hp the moment they repair their armor.
Compared to non-ota players, who are forced to sit in a corner and wait for 15 minutes as everyone else dies, or having to run away and abandon their friends because they are oocly tied from retaliating.
I think this is extremely overpowered when comparing it to normal players, considering that OTA are already equipped with the most armor, the best weapons, and having 5 grenades for every soldier. (in squads that average 6-8-10-12, or, most of the time they just wing it and do whatever they want, because no one can really say anything considering guidelines are private so that you can't hold the players accountable)
Now, you can say "but ota are super mega powergame soldier characters with hubba bubba augmentations they don't have to follow the rules!!!" - A quote by the mentally ill.
And I think that's insane, considering most of the time, you WILL die to OTA and god forbid you hold back their average response of up to three waves, you won't even get any rewards for doing so (or if you do, it will be breadcrumbs comparing to what was spent.)
So, closing this off. If you won't even give people rewards for beating the most overtuned faction on the server, at least remove their ability to just powergame and roll over you. Dead OTA isn't the disaster that staff think it is, and it frankly does not affect the server at all.
(and no, this won't make OTA not be a threat, instead they'll have to actually stop w+m1ing everyone and everything)
