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“I still remember it… the day that Overwatch was seemingly on edge. As distant gunfire rained out in the City, the people's eyes already spoke that they all knew what was coming- and before anyone could say a word, we watched as our fellow humans brought the City down to its knees. Even the loyalists who would normally happily kiss the boot were now showing a hint of a smile, though some doubted if this path… was truly the correct one.”
~ A Citizens account of the C24 Uprising
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View attachment 49848
Hello, Willard Networks.
4/16 Interested GMs
24/80 Total Players (12 of which are 'SPECIAL')
0/40 Reserve (Reserve slots)
2nd-4th January, Friday-Sunday! 8:00pm UTC
Summary (All that has happened so far):“I still remember it… the day that Overwatch was seemingly on edge. As distant gunfire rained out in the City, the people's eyes already spoke that they all knew what was coming- and before anyone could say a word, we watched as our fellow humans brought the City down to its knees. Even the loyalists who would normally happily kiss the boot were now showing a hint of a smile, though some doubted if this path… was truly the correct one.”
~ A Citizens account of the C24 Uprising
______
View attachment 49848
Hello, Willard Networks.
4/16 Interested GMs
24/80 Total Players (12 of which are 'SPECIAL')
0/40 Reserve (Reserve slots)
2nd-4th January, Friday-Sunday! 8:00pm UTC
You have managed to fight your way through Industrial 24. You have hunkered down in the cold lands of the Earthquake remnants. You have managed to investigate and then retreat from THETA, stealing a Combine razor train that had arrived upon reactivation of security system. While you may have not yet found a home to settle, this will be your chance to do so before the push into City 24.
Many are uncertain about the future that lies ahead, many unsure if the Combine at this point is even worth defeating. But thanks to the data you recovered from THETA and the train- you are slowly understanding that not all is lost. As you approach the City, the sounds of gunfire rain out, distant explosions- smoke rising in the far distance as Combine radio comms are nothing short of chaotic. Multiple districts have already been lost and the Combine is being pushed back one by one. The Transhumans following you were merely stray forces ordered to capture you upon their return to City 24... but they FAILED. Only one person was captured in the end, the other was a SPY who was almost accidentally captured by the soldiers, but left alone.
This eventually led to the Spies downfall.
You have made a few friends... and a few enemies. Tis was to be expected, but all is not so bad in the end. Earthquake... despite their commander not allying themselves with you, their members went with you and thus you have succeeded in partially gaining their support and now have access to a Mekerva for ground support. A powerful ground tank. The 51st Conscripts... despite your differences, you have set them aside and in turn they have offered you their full support including a mix of artillery and air support, alongside some Recon vehicles.
Race-X... an ally that was possibly never even designed to work out? The words of the Vortiguant that spoke to it were taken to heart and it did think the group was possibly competent but in the end felt offended by your leader and took off. Dissatisfied with your answer. They will be hostile to you if present in City 24. This is perhaps for the best.
Amongst other groups, your fame and notoriety has reached City 24 and many local groups will support you upon arrival. Though they may not do it for free, so prepare to pay up if ever required.
A 3-way war has begun between the Resistance, Combine and Race-X all vying for control of the City, a stalemate reached. It is your chance to break it... but do note- some may lose their lives on this mission. A time will come when a choice must be made of who should live... and who should perish in a blazing glory.
You may sign up by posting on this thread below
Actor/Standard Roles - Please pick one of the following when registering - WL holders have priority
Civil Protection - All ranks welcome (Ꝏ)
The Units of Civil protection of City Twenty-Four or Industrial 24. These units in particular have no loyalty held with the Combine. Whether you choose to join the Resistance in their quest or sabotage the group is up to you. You can be either friend or foe. And do not worry about being PK'd randomly by Rebel players, this will not occur as would be counted as an act of RDM if done without proper character conflict and reasoning.Conscripts - All ranks welcome (Ꝏ)
The Conscripts choosing to fight the Combine once and for all, naturally holding no loyalty to the foe that has pushed them around for so long and in some cases threatened them with death for the sake of missions. Amongst them is the NCOs and COs, the only people who can call in Airstrikes/Artillery support during the assault.Standard Resistance - Citizens, Loyalists, Rebels all welcome (Ꝏ)
The members of the Resistance. Not playing any particular role and are just doing their job. Made up of ex-loyalists, citizens and true Rebels. Doesn't really matter who.Vortigaunts (Ꝏ)
Vortigaunts who have chosen to follow the group into the final battle of C24. While technically defying their pacifist nature- it should be noted they have chosen to go against their core values this one time with permission of their tribe all for the sake of potentially securing a safe home to live on for at least a few decades to come.Vortigaunt - Grand Elder (0/1)
The Grand Elder, a key piece for one particular part that will need to see them used with the rest of the Vortigaunts. They can play throughout the chapter as long as not using any crazy powers/abilities.ACTORS/EVENT:
OTA Soldier (2/12) - Part 1-3 Only
Standard Soldiers of the Transhuman Arm. Not much needs to be said, but they will guard their position until their very last breath. YOU DO NOT NEED AN OTA WHITELIST TO PLAYOTA Elite (1/6) - Part 2-3 Only
Overwatch Elites... the best at what they do is both guarding key positions and targets... as well as killing Rebels. Extremely strong targets. Can call in OSA assistance in extreme cases where the Combine overwhelmed- But must use this call extremely wisely as only 4 STORM (Player) units will ever show up. YOU DO NOT NEED AN OTA WHITELIST TO PLAYHostile Civpro (1/16) - Part 1-2 only
Civil Protection who have not lost their allegiance to the Combine just yet, still fighting against the Resistance whether to ensure the safety of Civilians or to further their own goals... or just pure psychotic. BTW... you can join the Resistance after if it fits your characters arc and you survive. YOU DO NOT NEED AN CP WHITELIST TO PLAYA'Shriari (Imperator Rad-X) - TAKEN
The Advisor, main antagonist of the TLM series... nothing more needs to be said. Its a Advisor with goals of its own in wishing to wipe out the Resistance, even if it means using up ALL of its pawns. It will stop at nothing to kill you all.Workers
Loyal to the Combine or not, these workers work away in the -REDACTED- and must ensure its stability and survival. They are only present during Part 3-4 of Chapter 1.CLASSES - PLEASE ALSO PICK ONE OF THE FOLLOWING (STANDARD ROLES)
Medic (2/8) - Picking this class means you are the ONLY people who can revive players out of their near-death states. No other players except you can revive anyone on the field. Making you CRITICIAL to the groups survival. Playing this role requires you to play as a team member can save your comrades where possible- if you refuse to play your class and take the slot, you will be auto-removed and someone else will gain your spot.
Technician (1/4) - Picking this class means you are the ONLY people who can hack terminals, bring down forces, use C4 and naturally repair the one tank you have. You are quite Important as if the players lose you, they cannot use certain pathways or get up to advantage points without you- or some strong improv at least. So don't die.
Crewman - Mekerva (0/4) - So... you drive a tank, the Mekerva. Don't rush it in and lose it, your job is support. You support the 'Infantry' that is everyone push back against the Combine. Don't waste the only tank you have.
Standard Fighter (Ꝏ) - Pretty much everyone else. Nothing is special about you. If above slots are full, you will be moved to this class by default.
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CHARACTER FORMAT
The * symbol represents a required filling, below.
Please do not put your answers in bold, as to make the entry easier to read.
--- Section One ---
- *Steam Name:
- *Steam ID:
- *Discord Name & ID:
- *Timezone:
- *Are you applying for an event character?: Y / N
- Character that you are applying for (if applying for Event Character):
- *Character Name:
- *Brief summary of the character:
- *Why do you want to play this character?:
- *Faction: Rebel / CP / Conscript / Vort / Event/Actor (Hostile)
- Do you wish to take on a role: Yes/No
- If yes, which role: Medic / Technician / Crewman
- Full Backstory (required for Event Characters, but others may do this if they want to):
- Tell us about yourself:
- Are you new to Willard Networks / How long have you been playing?
- Are you familiar with anyone around Willard Networks?
- What's your favorite thing about Half Life?
--- Section One ---
- *Steam Name:
- *Steam ID:
- *Discord Name & ID:
- *Timezone:
- Character Name:
- Faction: Rebel / CP / Conscript / Vort
- Do you wish to take on a role: Yes/No
- If yes, which role: Medic / Technician / Crewman
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