- Joined
- Nov 17, 2018
- Messages
- 1,449
- Thread Author
- #1
THE CAMPAIGN | THE IMPACTS | THE MECHANICS |
North of Lake Geneva and beyond City Twenty Four, therein lies a contaminated region that was once heavily affected by a continual threat of portal storm manipulation. With xeno-infestation reaching critical levels supported by mutations of horrific abominations and toxic wastelands, the Alsace Wound has opened its gates. A conquering tribe of Vortigaunts have enacted the tormenting ritual to manipulate the movements of a mass-frenzied antlion horde. Assisted by fringe groups of resistance forces known as the Wardens. They are a highly militant and borderline terrorist group which has destabilised the nature of Geneva and the ongoing fighting found internally and externally of the city. An Antlion Horde has been sighted approaching the city directly with one purpose - to eliminate its occupants, entirely. | The campaign arc known as 'They Come From Alsace' depicts the server's progress, reactions and consequential activities to the oncoming threats which is fully driven in-character. In order for City Twenty Four to survive, the measurement of the threat is depicted with a graphical information in the above spoiler. Each impact corresponds to the increase or decrease in threat of antlions within the server. These are influenced by actions of players on the server. The world is your oyster in regard to the choices depicted by the playerbase. The antlions are a force to be reckoned with, and in turn the loss of City Twenty Four, or various districts, could result in a premature downfall of Sector Control. Events and driven factors will also highly result the route the server will take, with minimal GM intervention under the duress of the server's activity. This thread will be constantly updated depending on activity. | ANTLION HIVES / DUNGEONS The concept of antlion hives can be used by any faction in the server for their own purposes. To enter the hives requires a list of objectives that is desired to be completed. They are also only available to enter when the GameMasters make such visitations available publicly. Destroying, disrupting or expanding the hive will impact the server. PHEROPODS Pheropods are gained from eliminating Antlion Guards, or raiding the antlion hive itself within their spawning pools. The pheremonal pods can be used to influence antlion movements for a temporary measurement of time. They will only work until the next Antlion Guard will appear. Antlions will not attack you should you hold a pheromonal pod. The moment that you lose the pheromones will immediately return you to an obvious food source. THE MAIN THREAT The main hive is underneath the city, and is the source of an expedition to acquire extract. If ever approaching the main hive, the threat level is extremely high. Frontal assaults are suicidal, however there are certain elements that can be exploited for your own benefit. As long as the tertiary hive remains, the tertiary mutations of certain antlions remain. |
OOC NOTES
Make sure to update your content from the server collection.
The server has the following changes committed for this arc to be successfully balanced.
- Standard PK rules have been changed to allow for appropriate enjoyment and fulfilment in the event.
--- VICTORY SQUARE (central point of the map) has been changed to the only existing NLR Zone for all characters, as with any other area, it is a designated S2K ZONE. Commit to a /me OR a /mel when pursuing this action.
--- Attacking in this area for any players WILL NOT RESULT in a Permanent Kill. There will not be a refund on death for lost equipment, however you do get to keep your character.
--- Deaths in this zone will result with in-character injuries instead.
--- A REMINDER: Home turf deaths [Willard Street (NEXUS included) and Triumph Street] are permanent death zones. Attacks conducted beyond Victory Square with deaths on either side will result in a PK for any faction.
NOTE: PKs and NLRs will be given if you switch zones after a fight has started. So if you start a fight in a PK Zone and run into an NLR zone, you will still be PK'd. If you start a fight in a NLR Zone and run into a PK Zone, you will be hit with an PK.
--- If you take a Downed person to a different zone, the zones (that you took them from) rules STILL apply.
----- REFER TO BLEEDOUT STATEMENT. DEATH MUST BE A WELL ROLEPLAYED EXPECTATION.
- Event deaths are a PK by default when dealing with the campaign mechanics. The antlions are the main focus of this event chain - success and failure truly depends on your own actions and interactivity between the rest of the players.
--- The GMs are a supportive reactionary foundation for your objectives - what ever they may be - so you are expected to roleplay well and put effort into your /me's.
Last edited by a moderator:




