CreekMando
Radio Bob Approved
- Joined
- Sep 6, 2021
- Messages
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- Thread Author
- #1
| SIGNUP INFORMATION YOU DO NOT NEED TO SIGN UP IF: 1. You are playing a normal, uninteresting civilian. 2. You are playing a crow, animal, or other creature. YOU DO NEED TO SIGN UP IF: - You have an applicable faction whitelist. (See faction whitelist information.) - You intend to play in one of the event factions or roles. - You are playing a Vortigaunt. - You are a transfer. (See transfer information.) - You intend on playing a character which already has history in City 1. |
| FACTION SIGNUP INFORMATION If you are a LOW RANKING member in a faction, or intend to play one, you do not need to create a backstory and make a full application. If you are a HIGH RANKING member in a faction, you must create a full application. If you wish to apply for a faction, but don't have the whitelist, ask the faction leads of that faction to see if you can apply. CIVIL MEDICAL UNION: Medical Interns and Subsidiaries do not have to create a full application. All ranks above Doctor must. CIVIL WORKER'S UNION: Apprentices and Workers do not have to create a full application, but are encouraged to. All ranks above Worker must create a full application. Vortigaunt: You must apply regardless. MOP: You must apply regardless. See event roles. CCA: You must apply regardless. See event roles. Resistance: Unless you are a event character, you must start as a regular civilian. MOE: You must at minimum, make a partial application. CCR: You must at minimum, create a partial application. Senior Enlisted must make a full application. CP/OTA: RCT to i2 do not require a full application. i1 and above require a full application. OTA need not apply, or Stalkers. Clarification: i2's must make a full application. You can be a Liaison Officer and be in a separate faction. |
| TRANSFER INFORMATION If you intend to be a C24 transfer, you must create an exceptional application. You must thoroughly explain your character and their place in the event. |

THE ADMINISTRATIONThe Administration within City 1 is far more restricted than the administration of City 24. Ministries do not exist, and life within City 1 is far more oppressive.
DISTRICT ADMINISTRATOR (0/1)
The Consul's right hand, placed in charge of the managing of the day to day affairs of City 1. A title of prestige and honor, as well as exceptional luxury.
LIAISON OFFICER (4/5)
Loyalists to the cause of the Consul. Individuals who, by exceptional service in another faction or simply having signed up to be one, are the talking heads of the Consul's regime. Liaison Officers are the true collaborators, and the only people in the city who are entitled to luxuries akin to a Genevan loyalist.

City One Conscripted Stabilization Force
The Combine have utilized Conscription ever since they took control of Earth, however, Conscription has become a little less common in recent years as the Ascension project made OTA more prevalent.
Compared to the European cities, Conscription is far more commonplace in the US. Conscription in the US is rarely voluntary, Misbehaving citizens often find themselves Conscripted against their will and sent to deal with threats beyond the city walls. Occasionally, normal citizens are randomly selected for Conscription.
Rarely, a citizen may choose to volunteer for Conscription. They might get an increase in status as a result of their service, but the dangerous work often outweighs any benefits one might get from their service.
Conscripts are meant to be expendable, they are disposable units the Combine uses to scout and deal with things within the vast wasteland beyond the city.
The Captain – 0/1
The conscript leader.
Conscript Lieutenants 0/2
The captain's right hands.
Conscript Sergeants 0/4
Officers and support staff.
Conscript Corporal 0/4
Boots-on-the-ground command and support.
Conscript Private (0/10)
Conscript foot soldiers.

(CWU) Western Standard Industries (WHITELIST REQUIRED)
Considered one of the last corporations on the planet. Western Standard is a union of several pre-Combine companies, merged after the 7 Hour War. NBC, The New York Times, ABC, FOX, Union Pacific, JP Morgan, Shell, and several others were all combined to create it.
Western Standard Industry (CWU WHITELIST. ALL RANKS FROM CWU TRANSFER OVER.) (0/INF)
The labor arm of Western Standard.
Western Standard Medicine (CMRU WHITELIST. ALL RANKS FROM CMRU TRANSFER OVER.) (1/INF)
The healthcare arm of Western Standard.
City 1 Times (MOE WHITELIST. ALL RANKS FROM MOE TRANSFER OVER.) (0/INF)
The Media arm of Western Standard.
| NOTICE: The ranks for each arm of Western Standard are not specified. Whatever your rank is in the MOE, CMRU, or CWU, that will be the rank you are applying for. |
The PatriotsThe largest resistance group within the United States. The ‘Patriots’ are a resistance group consisting of US citizens and members of the US military that evaded capture by the Combine. The group was created shortly after the Seven-Hour War, and has been actively working towards the downfall of the Combine within the US for the past few years.
A little over a year ago, the Combine successfully destroyed the biggest threat to their rule in the United States, the Xenian Malignancy Zone. With the XMZ destroyed, the Combine has begun to focus on completely eradicating the second greatest threat to their rule; The ‘Patriots’.
The Patriots must now avoid being completely destroyed by the Combine, perhaps the only way to do this is to begin the uprising within the US.
Patriot Captain (0/1)
Leaders of the patriots. Little is known about them, they are near ghosts.
Patriot Lieutenants (0/2)
Co-commanders of the patriots.
Patriot Sergeants (0/4)
Leaders and advisors of the patriots.
Partiot Corporals (1/4)
Officers under the patriots.
Patriot Privates (0/5)
The patriot's foot soldiers.
The Vortigaunts (WHITELIST REQUIRED)The events of New Frontiers took place around a year and a half ago. During this event, the Combine had managed to launch a missile with a radioactive payload at the heart of the XMZ during the finale of the New Frontiers event, neutralizing it and ensuring it could grow no further.
Conscripts were responsible for defending and ensuring the launch of this missile, while members of the Patriots tried and failed to help the Vortigaunts in preventing its launch.
After the Vortigaunts and Patriots failed to stop the launch of the missile, the Grand Elder known as the Master of the West self-destructed within the missile’s launch site, an underground “Ascension facility”.
Following New Frontiers, The Combine began to capture large quantities of Vortigaunts fleeing the XMZ, among the many Vortigaunts to be captured was a High Elder, the leader of the Vortigaunt tribes in the US. This High Elder was captured and sent to City 1 alongside many of their kin.
Only a few Vortigaunts evaded capture, among these surviving Vortigaunts was a Shaman. This Shaman has called for aid from tribes across the globe in hopes that they might find a way to free the High Elder and the rest of their kin from imprisonment.
How exactly the Vortigaunts plan to do this is a mystery; they may need to work with the humans to achieve their goal, or perhaps they will choose to attempt this on their own without any outside help. They simply must ensure the High Elder escapes at all costs.
The Shackled High Elder (0/1)
The leader of the Vortigaunt Tribes in the US, they have been captured and sent to City 1 (perhaps they have managed to keep their status as High Elder a secret from the Combine, so they are treated as a normal biotic).
The Shaman (0/1)
One of the few Vortigaunts to evade capture. This Shaman has sent out a call through the Vortessence to Shamans across the globe to call for aid in rescuing the captive High Elder. They serve as a co-lead of sorts.
Freed Vortigaunts (0/4)
Vortigaunts serving under The Shaman.
Biotics (0/10)
Slaves to the Combine...
Civil Protection (WHITELIST REQUIRED)The Patriots have existed within City 1 for ages now, and after the XMZ was destroyed, the Consul has begun cracking down harshly on all resistance activity within City 1 in an effort to fully wipe out the Patriots for good.
The Civil Protection in City 1 is under orders to keep the population oppressed, obedient, and productive, even more so than usual. Unlike most other forces, they wear signature yellow armbands.
The Captaincy and Ministry
The leaders of Civil Protection.
Rank Leaders (0/4)
Senior agents of Civil Protection.
Civil Protection Units (i5: 0/INF | i4: 1/INF | i3 1/15 | i2 0/10 | i1 0/5)
The individual units of civil Protection. They don't need any introduction.
TRANSFER COPS:
RL (0/1)
i1 (1/1)
i2 (0/1)
Ground units (1/4)
If you wish to apply for a faction, but don't have the whitelist, ask the faction leads of that faction to see if you can apply.

| PARTIAL APPLICATION TEMPLATE: Steam Name: Discord Name: Previous Rule Violations: STEAMID: Character Name: (if applicable) Role: (if applicable) Tagline: Faction: | FULL APPLICATION TEMPLATE: Steam Name: Discord Name: Previous Rule Violations: STEAMID: Character Name: (if applicable) Role: (if applicable) Tagline: Faction: Character Backstory: Character Stakes: (Why are they in City 1? Are they intending to gain or seek something?) |
SIGNUPS CLOSE ON JULY 12.
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