- Joined
- Oct 13, 2020
- Messages
- 513
- Thread Author
- #1
Title.
In my opinion, the ability to radio (and even talk) when it's not your turn in TBC makes no sense. You're not allowed to move or shoot, but you're able to transmit vital information that could be used to gain advantage over your enemy.
For instance, you ambush two cops near one of the residential blocks and they immediately spam into their radios "11-99!" and their location during warmup, causing every CP in the server to rush to your location, and by the time the arriving units' delay is over, you've barely killed one. Not to mention that the other units would probably surround you and block off your escape routes, too.
The reason I'm not grouping talking in with radioing is because talking actually has a limit, that being distance. Radios don't have a limited distance they can transmit to, meaning everyone who's on your frequency and anywhere on the map can hear your transmission.
I think radioing should cost one turn due to how "powerful" it is. It'd cause people to strategize differently with the new handicap of not being able to describe practically everything that's going on while they wait for their turn.
In my opinion, the ability to radio (and even talk) when it's not your turn in TBC makes no sense. You're not allowed to move or shoot, but you're able to transmit vital information that could be used to gain advantage over your enemy.
For instance, you ambush two cops near one of the residential blocks and they immediately spam into their radios "11-99!" and their location during warmup, causing every CP in the server to rush to your location, and by the time the arriving units' delay is over, you've barely killed one. Not to mention that the other units would probably surround you and block off your escape routes, too.
The reason I'm not grouping talking in with radioing is because talking actually has a limit, that being distance. Radios don't have a limited distance they can transmit to, meaning everyone who's on your frequency and anywhere on the map can hear your transmission.
I think radioing should cost one turn due to how "powerful" it is. It'd cause people to strategize differently with the new handicap of not being able to describe practically everything that's going on while they wait for their turn.