Bounter
Active member
- Joined
- May 9, 2022
- Messages
- 356
- Thread Author
- #1
Howdy.
So, this not super large thread (maybe will be), is based on one suggestion by the man @Goulashnikov , who, I don't have anything against, but, who came up with a interesting talk, and idea in the Gear Wipe Thread... And it's regarding shops. Now, I will just quote him directly, since I cannot be fucked to write it up myself, so here it is:
Also, some other quotes from other people, regarding this topic, in that same thread.
Now, from what I've personally gathered, here is what people, seem to want to change, and what they think is bad about it, alongside my problems with that which will be written in orange:
- Instant spawners remove need for planning and allow too easily to compensate for lack of stuff, having actual physical stuff would be more interesting and more overall realistic, alongside requiring more thought. - Instant spawners allowing to instantly compensate for lack of stuff is a good thing, since imagine you're 1 salt-pot down, well, now guy you making things for will have to wait 5-10 minutes, and while we all love to spend hours on Willard, nobody wanna wait that long for dam food. Also, just because it'd be cool and "realistic" doesn't mean it would actually be a good change. Realism / Hardcore = / = Good game design, not always anyway (PK for instance is a good designed one).
- Stocks to be smaller and actually able to be depleted more often and easily - That's, actually a reasonable one, since well, doubt Combine would provide SHIT TON of items, but, this could prove an issue, if stocks run out, but no CWU is on (which isn't uncommon), or nobody wants to do it.
- Improve RP so it's not just "You go in, buy shit, forget and get out" and instead actually more interactive on both sides. Basically, more deep interactions and less "NPC" behaviour. - I have problem with this, mainly because the whole "You interact with and forget about once you've gotten what you want from him" is literally HOW STORES ARE IN REAL LIFE. When you go into a fucking store, I highly doubt any of you, have chit-chat and conversations with cashiers / workers, you probably get in, and get out. Also, worth mentioning, cashiers / workers DO NOT WANT to talk to you about things that aren't like well, your shopping or where to find stuff, they don't wanna get to know you, they DO NOT CARE (Experience from observing + friends who worked at it). Also... Why is acting like an "NPC" bad? Like, everybody here hates "Main Character Syndrome" and if we're meant to be just grey, normal figures akin to HL2 citizens, I would argue it isn't bad.
Oh, and also, in real life you also sit in the store, behind counter etc. and wait for shit, so if anything, current system is more realistic than one they propose. Not everything in the server has to lead to deep fucking RP, going into the store to buy shit and get out, is grounded, makes sense, and is normal, so... I don't know why that's an issue suddenly.
Anyway-
Like from the few quotes I mentioned, and also seeing people checkmark (aka. agree), it seems like disliking current shop system isn't uncommon, it's not SUPER COMMON, but it's not rare either... And again, do you agree? Do you disagree? Do you think they got a point, or are you indiffirent?
Personally, a person that works as a chef and cashier at a store (Who does /me often with either pouring or handing stuff, cooking it behind doors etc.) I do not mind the current system. I don't need to learn people's names, past and shit when I work at a store, it's not part of my IC job, and I doubt they care too. So I feel like some stuff about current shop RP is overblown out of proportion GREATLY.
But once more, what do you all think?
So, this not super large thread (maybe will be), is based on one suggestion by the man @Goulashnikov , who, I don't have anything against, but, who came up with a interesting talk, and idea in the Gear Wipe Thread... And it's regarding shops. Now, I will just quote him directly, since I cannot be fucked to write it up myself, so here it is:
Please also remove the instant item spawners in every store so there is more to running a store than just sitting there, taking a guy's tokens, and teleporting a Breen's Water into my shop. Have it so store owners have to buy items in bulk from the CWU. Put a bulk item spawner outside the CWU factory and make it so you have to then transport it to your shop.
I want to take risks, try to figure out what products sell the fastest, take inventory, run out of items naturally because I didn't plan ahead well enough, etc etc. ATM being a store owner is about as fun as being an NPC.
Will also make robbing or raiding stores for materials by rebels possible, as there is actual stuff to steal.
Also, some other quotes from other people, regarding this topic, in that same thread.
Unironically I have actually suggested this a few times, glad to see I'm not the only person with this mindset (By @Purple Knight )
Make a seperate suggestion for this, I want finite stocks and storage containers too. (By @Botulism )
no person want's to sit in store, acting like a NPC you interact with and forget about once you've gotten what you want from him
this simplistic form we currently have is so boring you've essentially shut the excitement out of this portion of the server which is actually essential, whether it be a restaurant or clothing shop, you'll sit there and hope you get people spending in your store to make rent for the week whilst a big ass box behind you gives you something immediately when you want it
The one Goulashnikov talks about (how i've interpreted it anyways) is a way that if you actually put some work in your store, do some planning and pay attention, you'll be rewarded with much more profits (it's not gonna be more expensive) and ofc it's going to be riskier but it's better that than what we currently have (By @Fallizs )
Now, from what I've personally gathered, here is what people, seem to want to change, and what they think is bad about it, alongside my problems with that which will be written in orange:
- Instant spawners remove need for planning and allow too easily to compensate for lack of stuff, having actual physical stuff would be more interesting and more overall realistic, alongside requiring more thought. - Instant spawners allowing to instantly compensate for lack of stuff is a good thing, since imagine you're 1 salt-pot down, well, now guy you making things for will have to wait 5-10 minutes, and while we all love to spend hours on Willard, nobody wanna wait that long for dam food. Also, just because it'd be cool and "realistic" doesn't mean it would actually be a good change. Realism / Hardcore = / = Good game design, not always anyway (PK for instance is a good designed one).
- Stocks to be smaller and actually able to be depleted more often and easily - That's, actually a reasonable one, since well, doubt Combine would provide SHIT TON of items, but, this could prove an issue, if stocks run out, but no CWU is on (which isn't uncommon), or nobody wants to do it.
- Improve RP so it's not just "You go in, buy shit, forget and get out" and instead actually more interactive on both sides. Basically, more deep interactions and less "NPC" behaviour. - I have problem with this, mainly because the whole "You interact with and forget about once you've gotten what you want from him" is literally HOW STORES ARE IN REAL LIFE. When you go into a fucking store, I highly doubt any of you, have chit-chat and conversations with cashiers / workers, you probably get in, and get out. Also, worth mentioning, cashiers / workers DO NOT WANT to talk to you about things that aren't like well, your shopping or where to find stuff, they don't wanna get to know you, they DO NOT CARE (Experience from observing + friends who worked at it). Also... Why is acting like an "NPC" bad? Like, everybody here hates "Main Character Syndrome" and if we're meant to be just grey, normal figures akin to HL2 citizens, I would argue it isn't bad.
Oh, and also, in real life you also sit in the store, behind counter etc. and wait for shit, so if anything, current system is more realistic than one they propose. Not everything in the server has to lead to deep fucking RP, going into the store to buy shit and get out, is grounded, makes sense, and is normal, so... I don't know why that's an issue suddenly.
Anyway-
Like from the few quotes I mentioned, and also seeing people checkmark (aka. agree), it seems like disliking current shop system isn't uncommon, it's not SUPER COMMON, but it's not rare either... And again, do you agree? Do you disagree? Do you think they got a point, or are you indiffirent?
Personally, a person that works as a chef and cashier at a store (Who does /me often with either pouring or handing stuff, cooking it behind doors etc.) I do not mind the current system. I don't need to learn people's names, past and shit when I work at a store, it's not part of my IC job, and I doubt they care too. So I feel like some stuff about current shop RP is overblown out of proportion GREATLY.
But once more, what do you all think?