joe moter
Radio Bob Approved
- Joined
- Feb 4, 2024
- Messages
- 448
- Thread Author
- #1
The fabricators in V3 are outrageous. Echo One. I had to say it.
I'm the manager at the clinic in D1, for the one day we had the fabricator we printed a ridiculous amount of food using our reserves of materials, we printed lobster, stuffed bread, pies, a wide variety of sides, and beverages. We ran out of plastic scripts because we aren't absolute lootslaves, we actually took donations to get more plastic scripts. Everyone ate like loyalists for practically free using the most common loot item available.
Look at how ridiculously far we got with it, it actually had to be taken away from the server because of how overpowered it is.
The fabricator conflict would work significantly better if you controlled who made the slop food and not lobster.
List of items the fabricators should be able to produce:
- T0-1 Rations
- Paste
- Dr> Breen (blue, red, yellow)
- Artificial alcohol
- Artificial foods (meats and such)
- Artificial beverages (artificial lemonade/fruit juice)
- Super simple ingredients (ex: egg powder, not vegetable boxes)
- Actual materials from resin
- Suggest more in the comments please
List of items the fabricators SHOULDN'T be able to produce:
- Real food (apples, oranges, steak, chicken, lobster, pie)
- Real beverages (beer, wine, lemonade)
- Actual materials from biopaste (High quality fabric, other-- for clarification i think it should be able to produce materials using resin)
- Suggest more in the comments please
What this does is make higher quality food options a player process, while I do understand GMs don't grow in trees, I think authorizations to make distilleries, farms, and more in apartments brings much more than, "Yeah so just press 'recycle'." For any CWU patriots out there, I just want you to know that importing and locally producing products exist so don't be scared, I hope importing could be done like in D1, with actual people you talk to and what-not from the rails.
TLDR: Fabricators ungood for real food, fabricators doubleplusgood for artificial food. Material production using biopaste doubleplusungood, material production using resin doubleplusgood
The Willard AP withdrawl is the reason for this and the wikipedia links.
I'm the manager at the clinic in D1, for the one day we had the fabricator we printed a ridiculous amount of food using our reserves of materials, we printed lobster, stuffed bread, pies, a wide variety of sides, and beverages. We ran out of plastic scripts because we aren't absolute lootslaves, we actually took donations to get more plastic scripts. Everyone ate like loyalists for practically free using the most common loot item available.
Look at how ridiculously far we got with it, it actually had to be taken away from the server because of how overpowered it is.
The fabricator conflict would work significantly better if you controlled who made the slop food and not lobster.
List of items the fabricators should be able to produce:
- T0-1 Rations
- Paste
- Dr> Breen (blue, red, yellow)
- Artificial alcohol
- Artificial foods (meats and such)
- Artificial beverages (artificial lemonade/fruit juice)
- Super simple ingredients (ex: egg powder, not vegetable boxes)
- Actual materials from resin
- Suggest more in the comments please
List of items the fabricators SHOULDN'T be able to produce:
- Real food (apples, oranges, steak, chicken, lobster, pie)
- Real beverages (beer, wine, lemonade)
- Actual materials from biopaste (High quality fabric, other-- for clarification i think it should be able to produce materials using resin)
- Suggest more in the comments please
What this does is make higher quality food options a player process, while I do understand GMs don't grow in trees, I think authorizations to make distilleries, farms, and more in apartments brings much more than, "Yeah so just press 'recycle'." For any CWU patriots out there, I just want you to know that importing and locally producing products exist so don't be scared, I hope importing could be done like in D1, with actual people you talk to and what-not from the rails.
TLDR: Fabricators ungood for real food, fabricators doubleplusgood for artificial food. Material production using biopaste doubleplusungood, material production using resin doubleplusgood
The Willard AP withdrawl is the reason for this and the wikipedia links.