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Implemented Food Rework & Tweaks

  • Thread starter Thread starter Merlinsclaw
  • Start date Start date
Because your character wants to stay healthy and fed, and maybe not eat disgusting paste for their entire life?

It's almost like roleplaying your character "wanting to stay healthy and fed" is a very short term roleplaying gimmick that nobody sane would upkeep for months on end. I mean, it's not like people in real life don't care about what they eat as long as it's tasty, fast, and easily accessible. That would never happen. After all, people with diets would all surely survive 15 years of occupation with that very mindset.

Well, unfortunately C24 lacks a fast food chain, so our downtrodden nobodies will have to eat what they can in a dystopian dictatorship. Who could've seen that coming? In that regard, as citizens continue consuming paste, chips and kebabs in droves, like they did in V4, I suppose there isn't harm in removing stat boosts from food - nobody bought the high end stuff anyway. Half of the food options will stay unused, flavor scripts as they were, unless they're actually presented properly via restaurants.

Also, not to forget:

"ur rp bad"
"le rebel bad"
 
Cooking is already redundant as a skill for quite a few people. Making these changes now will only make Cooking triple the redundancy. This suggestion will not work in Willard's current state and is something far off in the future.
 
Because your character wants to stay healthy and fed, and maybe not eat disgusting paste for their entire life?
What gameplay benefit do you have spending an hour trying to make a cheesecake when you can just have a jar of paste to fill your hunger bar?
It takes a lot of work making these special food items, and the reward is the stat boosts that keep the gameplay loop fluid.
No point in having any special foods if there is no benefit of using them, especially if they are hard as fuck to make.
 
It's almost like roleplaying your character "wanting to stay healthy and fed" is a very short term roleplaying gimmick that nobody sane would upkeep for months on end. I mean, it's not like people in real life don't care about what they eat as long as it's tasty, fast, and easily accessible. That would never happen. After all, people with diets would all surely survive 15 years of occupation with that very mindset.

Well, unfortunately C24 lacks a fast food chain, so our downtrodden nobodies will have to eat what they can in a dystopian dictatorship. Who could've seen that coming? In that regard, as citizens continue consuming paste, chips and kebabs in droves, like they did in V4, I suppose there isn't harm in removing stat boosts from food - nobody bought the high end stuff anyway. Half of the food options will stay unused, flavor scripts as they were, unless they're actually presented properly via restaurants.

Also, not to forget:

"ur rp bad"
"le rebel bad"
Exactly, spot on.
 
What gameplay benefit do you have spending an hour trying to make a cheesecake when you can just have a jar of paste to fill your hunger bar?
It takes a lot of work making these special food items, and the reward is the stat boosts that keep the gameplay loop fluid.
No point in having any special foods if there is no benefit of using them, especially if they are hard as fuck to make.
ropley 😎
 
I'd also like to reinforce the fact that at there moment, there is no real punishment for consuming lackluster food. You can eat the "poo poo food paste" all day and you will be just as healthy and alive as the guy who eats cheesecake 24/7. Having variable such as not only how much you eat but also WHAT you eat could be highly beneficial for the sake of RP. Like yeah as a rebel you can fish for leeches all day but you are missing so many important nutrients if that's the absolute only thing you eat there should probably be some related impacts this has to your character (even though people will eat this diet and have their desc be some stupid shit like how they are perfectly fit and sculpted like gods). Cause right now the only difference between the poo poo paste and the cheesecake are some temp skill stats you might not even use.
 
Kamilisha created a character called Zhou Zhemin for the duration of the Disctrict 9 map. He was a tier 4 character who was a ambassador for the company Tenzhen Industries and pretty much created Bank, not only that but he did everything IC, asking the CWU for bulk orders of Bank, created the texture used for the model and even promoted it through shops and posters. To just remove it would be a bit of a insult as he worked pretty hard to get it worked out. And for it not fitting the setting of HL2, come on, what on Willard does fit the setting of HL2? Not exactly sure of the bob soda backstory but if it was appeared out of thin air on the permit list one day then I see no reason for it not to be removed.

In my opinion cooking as a whole is really underrated, the highest tier food can give a lot of boosts in different skills, no more than drugs but considering it's legal I would say it's the next best thing, just grinding cooking is too much of a effort.
 
bro i just want my cigars and cigarillos not cigarettes in a fancy pack 😭
 
Hard agree on the suggestion, personally I feel that food should instead have more simple effects on a character's health, you are underfed? your top health is 75. You survive by eating paste and distilled water? the usual 100. You are so well-off you can actually eat a healthy diet? 125 hp for you. Stuff like that.
 
I must express my impartiality in regards to the inclusion or exclusion of Bank Soda, Bob Soda, or any other homogeneous beverages or items that players feel as disruptive and unfitting to the otherwise juxtaposed dark, gritty, and mature setting that the server seemingly attempts to cater to in both its audience and perception.

When Atle approached me concerning the inclusion of Bank Soda as an actual tangible entity and script that retained a unique texture, I was incredibly joyed and honoured by Atle's decision to incorporate the item into the server of his own volition. Regarding the connection to Bonk Soda (from TF2): In creating Bank Soda as an in-character brand, I looked to Bonk Soda (the company, not the TF2 item) for inspiration, and intending to produce a Chinese facsimile, I created Bank Soda, replacing the "o" with an "a".

While it was never my intention to create an imitation of an imitation of a product from a disparate franchise (as I had not been familiar with Bonk Soda from TF2 up until that point and relied predominantly on the good faith of its creators to be serious), the ensuing irony was not lost on me, as I had come to later realize, much to my chagrin, the unfortunate connection Bank Soda had to an otherwise facetious and out-of-universe game property; a connection which I view as detrimental and deleterious to the effort and roleplay in an attempting to establish an independent and distinguishable brand, separate from its facetious and silly counterpart with dubious origins, fostering an unserious reputation that is unapparent to either its lore or in-game roleplay.

Ultimately, I hold no qualms or misgivings should Bank Soda, Bob Soda, or any similar items be removed from the server. Its inclusion was an honour in the first place and is indicative of, at least in my opinion, the player's initiative in addition to one's palpable cause & effect they can produce and reflect onto the server through in-character enterprise.

The same could be said of Goodfella Cigars, centred around the titular character, Ron Goodfella, and was a product entirely of in-character ingenuity, licensing, and manufacturing. While I would ultimately prefer for Bank soda and Bob Soda to remain in the server, as I enjoy the idea of corporate competition even in the post-apocalyptic Half-Life dystopia, even if regulated by mere background exposition or babble, as it encourages both businesses and thoughts of free enterprise; if the staff or developers or managers decree either of these products unfit for the setting, then by all means.


Also, you're a fool for suggesting something as ludicrous as removing all food stats, asking to make something already redundant and seldom used even more redundant and less used. Shame on you.
 
Suggestion No. 1
Remove all of the Radiobob / Bank Sodas.


This is fairly self-explanatory. Remove all of the Radiobob / Bank Sodas. They don't particularly make sense and don't really fit with the setting of Half Life and seem more like an out of place joke referencing the community as a whole.
As per lore team talks within CT, Bob Soda is here to stay as it has fully grounded and well-written lore into why and how it exists. The arguments against it were accounted for but we didn't really find many to hold any ground other than the simple fact they did not exist in hl2. But we are reasonable and do not have a 1:1 copy of HL2 and some custom tidbits like bob soda is grounded to the reality of HL2 well enough to exist in Willard.

Breen's water is by all means the top drink if you were to check the most common drink, given that neither bank nor bob soda replaces it. Giving Breen's water its place in the world as the main drink while bob/bank is a side drink you can purchase with your own funds. WE see no issue.

As for Bank soda specifically, this was the only one we were a bit 50/50 on but since no other players have really shouted at CT on "How it makes no sense to exist", we haven't exactly got much of a reason to remove it.

Suggestion No. 2
Remove all stat boosts from food.

This, again, is self-explanatory. Remove all stat boosts (ala, +3 agility from pancakes and shit) from food EXCEPT for drugged foods (this will come in another suggestion) and Metropolice Supplements. Generally, I feel like the system takes away from RP. It makes cooking less about actually cooking and more about "Well! I have to eat a pancake so I can craft X or Y" or "Let me drink this Radiobob Soda before I get into a fight here later so I can win at my rolls!"
People seem a bit mixed on this for now so will leave it be. Also Cooking is redundant as per my previous post which is what it refers to right here. Stat boosts are the only thing keeping cooking even the slightest bit breathing. Balance team will rework the system overtime, but for V2 Willard it won't change much til V3 pops round.

(Optional) Suggestion No. 3
Up the XP Gain from cooking foods.


Self-Explanatory. Make leveling up your cooking stat extremely easy.
Might as well as it is a redundant skill for a few, so might make it easier for the time being for rare few who use it.
 
Any time people try and argue lore cohesion in a server that has deviated from lore (though not significantly) I just laugh.
Apparently having custom aspects in your lore is not allowed, you must obey HL2 lore to the letter. If we are gonna obey HL2 lore to the letter, no loyalist tiers, no political organs and no non-standard clothing would exist, nor be allowed. Everything would be boring and samey. Is that what you want? To conform to the monotonous, monochrome status quo of lore?

EDIT : Obviously things mostly stay grounded in lore, but wasting time and getting in an uproar about a fucking soda of all things is petty and hilarious. Barely anybody pays attention to it anyway and if you're for some reason upset about a silly soda...reassess your priorities, that's all I'll say.
 
Any time people try and argue lore cohesion in a server that has deviated from lore (though not significantly) I just laugh.
Apparently having custom aspects in your lore is not allowed, you must obey HL2 lore to the letter. If we are gonna obey HL2 lore to the letter, no loyalist tiers, no political organs and no non-standard clothing would exist, nor be allowed. Everything would be boring and samey. Is that what you want? To conform to the monotonous, monochrome status quo of lore?

EDIT : Obviously things mostly stay grounded in lore, but wasting time and getting in an uproar about a fucking soda of all things is petty and hilarious. Barely anybody pays attention to it anyway and if you're for some reason upset about a silly soda...reassess your priorities, that's all I'll say.
OOC jokes / bringing the community mascot into the game is not equal to political organs and non-standard clothing.

Anyone who tries to make that comparison is stupid.
 
OOC jokes / bringing the community mascot into the game is not equal to political organs and non-standard clothing.

Anyone who tries to make that comparison is stupid.
You're missing the point. You're the only one who gives a shit, that's the point. Nobody else thinks it's that big of a deal.

EDIT: In retrospect, rude to respond to you like this, sorry. But, point is, that this isn't something you should focus on. It's a soda.
 
You're missing the point. You're the only one who gives a shit, that's the point. Nobody else thinks it's that big of a deal.

EDIT: In retrospect, rude to respond to you like this, sorry. But, point is, that this isn't something you should focus on. It's a soda.
It's about atmosphere in V3. I'd rather not have joke foods. This was a two parter that would go alongside a drug revamp.
 
It's about atmosphere in V3. I'd rather not have joke foods. This was a two parter that would go alongside a drug revamp.
Food doesn't make that big of an atmosphere. In my experience, nobody pays that much attention to the food outside it filling your hunger bar, so in my perspective you're giving it roleplay significance it doesn't have.
But refer to what was said above, it's not going anywhere most likely. It has lore and an established place in the server.
 
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