To state, I won't be jumping into the band wagon of what you feel may be the incoherent disagree spam. With that in mind, I will give you my thoughts analysis:
The Betrayers
In the very beginning of the Occupation, The first Civil Protection Officers were men and women who had served as Law Enforcement and former military officials drafted into the newfound organization. This first Generation of Officers had seen first hand how Civil Protection was created and how it evolved over the coming two decades. The 1st Generation of these units would be the backbone of how Civil Protection doctrine was created, and many of their number were mastermind over the first formations of fully outfitted CP Assets, from the ragtag and broken Civilian Police that existed as a stopgap to curb global chaos after the war To the specialized formations of Veterans that exist today.
Veteran units necessarily get shifted around often in the regime. Elite Protection Units, I will not lie, have been used as NPC threats and as considerations for implementation as actual characters in the past; however the key ingredient thing here is that EpUs are glorified Rank Leaders with an edge-complex. I will quote this from someone I knew years ago who was a CP Enthusiast / Hardliner to the core, and even mentioned this about EPUs:
"EPUs are practically engineered to have a low temper and patience. They're blood thirsty for the sake of being blood thirsty. If you're looking for Shock Troopers in a Beta-looking server for the Combine other than OTA - it'd be them. Otherwise, they'll serve little purpose than being walking anger management cops holding guns and would serve no purpose in HL2RP."
Those words, or those words there-alike, still ring with me today.
Anyway, imagine we put a hypothesis that this was accepted; how many people will change their backstory to say they're veterans from the Seven Hour War just to have potential future chance at becoming said faction? Why veterans, specifically? What constitutes a veteran? Why? We have a little bit of lore about what goes on with Civil Protection after the Seven Hour War and originally they are as you'd expect; military occupiers serving the state until the Eastern Uprisings occur a year or so later after the war. That's the grueling part of where Civil Protection started to become Civil Protection, because it takes some insanity to create insanity on a scale never seen.
I will admit - the origin story is nicely delivered. Would it suit City Twenty Four? Probably not, but I can see it probably serving somewhere else that isn't down to conventional use. It's a hyper-specialised force composed of something akin to what would rival that of Overwatch to a point where if they were ever introduced; there'd be no mercy given to anyone. It'd be a walking bloodbath for most RP scenario involving them. Doesn't sit right.
The Birth of the CPV
The Birth of the CPV began in the middle years of the occupation. Comprised mostly of seasoned Units all throughout the globe and including long Veterans from even before the 7 Hour War. The CPV was created as a means of a permanent feeder pipeline of CP Officers who, through great skill and cunning either surviving years of service, or as a reward for personal actions on the field. Units involved were extraordinarily skilled- long lived Veterans of the Global Spanning Law Enforcement force. They were the Veterans, the reliable, the skilled, the few.
See, your writing intrigues me. I don't think anyone disagrees that there's problems with the writing and that I'm inclined to stay on that hill and defend that because, in my head,
it makes sense.
BUT -
This whole concept is built around the idea of what keeps on being repeated; veterans. At any rate, every unit is essentially some form of veteran. We're roughly 15+ years into the occupation and Civil Protection is mostly composed of the same players. So would this be suited for City RP? The answer would be no, so what would they constitute other than being one of Mendelevius' videos of the unit getting shot in the side of the head by a revolver, only for it to ricochet? This is the energy I'm feeling.
The Purpose of the CPV and Feeder CPOS - Civil Protection Occupational Specialties
The Existence of the CPV and the purpose that they serve is primarily a extremely specialized role of Veterans, Technicals, and Discipline Masters. Serving Civil Protection as Drill Instructors, Political Commissars, Chaplains, Snipers, CQC Specialists, Weapon Engineers, Surgeons, Instructors, and when need be. Paragons of the very tenants and ideals of what the /perfect/ CP Officer should be. Stern, yet understanding, professional, yet humble. And whose loyalty is unbreakable. They are the "Tabbed" Officers. They, are the end goal to which every CP should strive to be.
CPV Exists in two sub variations. Those coming in through the feeder pipeline from the various squad formations in Civil Protection. And those who enter through direct appointment as a reward for long service. The two differing pipelines are outlined below.
I've came to a quick conclusion these are Mary Sues.
I hope every advisor in the Combine reads this and just discontinues OTA because reading this does make me put the idea in my head that you don't need anything else except these guys. The biggest issues with the whole post stems from this on a storyline perspective. We've already assumed they're going to be top-of-the-line, but this puts them past that level and we've gone from possibly overpowered cops in an EPU uniform to "An EPU with a god-complex as well."
We have the Civil Protection, the CCR and the OTA and ontop of that - Synths. Adding yet another layer I think will oversaturate the server with varying levels of threats that, if one deployment fails, disorganisation OOC occurs.
The big list of ranks and taglines.
CP Leads responded to that. If they're not keen, I can't help but probably nod my head to their assessments.
Basic Authorizations
-Squad Operational Command
- Authority over junior units not exceeding their Rank
- May pick from 4 of any of the above authorizations. They must pick (2) or less from any one Squad with a maximum of four total. For instance
+ Authorization to use a Radio Pack
+ Usage to use less than lethal implements
+ Foreign Language School
+ Authorization to use Body Armor
So anything that an i3+ can do on a CP already but with an additional command layer. I can already envision the massive arguments that occur because 'SHIELD' appeared and started barking as pocket Rank Leaders. Then an actual Rank Leader activates and then the SHIELD Rank Leader out-ranks the normal Rank Leader.
There will be chaos.
I can't accept the suggestion but I will give these suggestions, instead:
Remake this, because we do have such a thing called "Canal Duty" and we do have a frontier which exists where SPECIALISED UNITS of this calibre may be sent, whether as an honourable or dishonourable relocation. You can either get the best, or the total worst shoved on the Frontier like in the American Wastes, Arabian Deserts, Asian Wastelands, etc etc... that's where I feel this would work best - but the way it's described makes it less than desirable and everyone is pointing that out. The Combine aren't anyone's friends and would simply use these people as a resource in the worst places possible to get results. Otherwise you're giving them far too much credibility and protection.
Keep them away from City RP. It's like mixing the Waffen SS in with the Wehrmacht / NKVD in the Red Army and they had a very terrible reputation of working together for... obvious reasons.
Thank you for the post, but I think your talents can be best served alternatively.