MrTuki
Willard's Best Metagamer
- Joined
- Sep 22, 2024
- Messages
- 237
- Thread Author
- #1
So... The complaint is simple, prepare for lots of ranting.
The OOC requirements for freeing a vortigaunt seem flawed on my eyes. I understand the need of a minimum of two weeks of pure activity for a new vortigaunt that was just added to the roster. They need to seem active on the character they just acquired, want to play it, you need to review their roleplay, how they have been doing, see if they get allies, enemies, whatever. They are just required to roleplay and get to know other people.
But for vortigaunts that have been around since long ago, old characters, such as my vortigaunt or any other vortigaunt that was once free and already went through that same process it is tiring. The requirement should be lowered or atleast be made more flexible. Biotic RP in general is full of flaws in my eyes, it is not engaging, it is not fun, and the only moment it turns into something even barely interesting, is when you already sold your soul to Captain Combine and got nullified for a couple of SC. Or when you grind for more than 2 weeks just to get a boring job in a clinic that is bombed twice a day.
Vortigaunt's can't do much aside from sit around, talk and barely help in minor events as their collar leaves them stuck to the slums or the main streets. GMs don't exactly pay much mind to them either, so they are left stranded only able to do passive RP for 2 straight weeks and nothing else, some may say it's good! But other people, such as me, get bored. We have been through this once, twice, thrice. In my personal record I have been through this a total of three times, and one was a nullification, all with the same character.
Biotic RP is not fun, unless you decide to surrender your character being a vortigaunt (Nullification) and turning them into an unlimited edition blue suit with more than 2 eyes.
I ask of leads to either, make the requirements more flexible, or find a way to turn Biotic RP into something properly engaging for the players that have done it more than once. Because it is tiring, it is not fun, 90% of the map is restricted and you are left at the mercy of a rogue GM that decides to do an event that doesn't lead into outlands or sewers.
Thanks for coming to my rant/TED talk. I expect an answer from the leads at some point.

The OOC requirements for freeing a vortigaunt seem flawed on my eyes. I understand the need of a minimum of two weeks of pure activity for a new vortigaunt that was just added to the roster. They need to seem active on the character they just acquired, want to play it, you need to review their roleplay, how they have been doing, see if they get allies, enemies, whatever. They are just required to roleplay and get to know other people.
But for vortigaunts that have been around since long ago, old characters, such as my vortigaunt or any other vortigaunt that was once free and already went through that same process it is tiring. The requirement should be lowered or atleast be made more flexible. Biotic RP in general is full of flaws in my eyes, it is not engaging, it is not fun, and the only moment it turns into something even barely interesting, is when you already sold your soul to Captain Combine and got nullified for a couple of SC. Or when you grind for more than 2 weeks just to get a boring job in a clinic that is bombed twice a day.
Vortigaunt's can't do much aside from sit around, talk and barely help in minor events as their collar leaves them stuck to the slums or the main streets. GMs don't exactly pay much mind to them either, so they are left stranded only able to do passive RP for 2 straight weeks and nothing else, some may say it's good! But other people, such as me, get bored. We have been through this once, twice, thrice. In my personal record I have been through this a total of three times, and one was a nullification, all with the same character.
Biotic RP is not fun, unless you decide to surrender your character being a vortigaunt (Nullification) and turning them into an unlimited edition blue suit with more than 2 eyes.
I ask of leads to either, make the requirements more flexible, or find a way to turn Biotic RP into something properly engaging for the players that have done it more than once. Because it is tiring, it is not fun, 90% of the map is restricted and you are left at the mercy of a rogue GM that decides to do an event that doesn't lead into outlands or sewers.
Thanks for coming to my rant/TED talk. I expect an answer from the leads at some point.
