Elsida
The cheater.
- Joined
- Apr 25, 2023
- Messages
- 194
- Thread Author
- #1
A bit late to do this, I know, but here we go.
To start, my complaint is simple: Genny had her character TAP-099 PKed due to an execution, then proceeded to change the PK rules solely because of that situation. Now, this rule can be a normal change; you don't want long-standing characters to just die for no reason, that is understandable. BUT the only problem here is that this rule ONLY benefits the Combine faction. I will explain why:


( All times are in GMT+1)
In a combat situation the rebels have to do what I will call "run and gun". This is how most rebel engagements are played out:
- You shoot a Combine affiliated character down
- Grab their equipment when it is safe to do so
- Execute them (It is an IC reaction, depending on characters their views towards race traitors)
- And run away before the response shows up.
Basic Guerrilla tactics, as has been done many times throughout history on occupational forces.
This was the case when TAP-099 was PKed. She was downed within the slums and in her case, considering they were a high standing Civil Protection, were dragged down into the sewers and promptly executed and PKed. She then went on to post a PK appeal, stating how her character's death cuts multiple arcs short that were designed to feed both sides of the conflict, rebel and Combine alike.
That may be true, but it holds no weight on if a character should be saved from a PK due to THEIR actions. Their character decided to join the Combine. Their character decided to go into the slums. Their character decided to stay and fight.
It is sad for ANYONE's character to come to an end. But not even half a day after he PK appeal was denied, the rules are SUDDENLY changed by her. In many people their eyes, this is a blatant abuse of their position.
You may have the argument "these changes were already planned, we just got lazy", yet no proof has been provided of this and even IF it were true, the current ruleset is HEAVILY biased towards the Combine faction.
I play both rebel and Civil Protection yet my opinion on this does not change. The PK manager however, solely plays Civil Protection and does not have an ounce of experience from the rebel side.
Rebels are clearly on the downside as they are unable to kill their targets via execution. It is unrealistic and is only a burden since you have to drag the body to a place you can control and see so no allies can come and rescue them. And you might be thinking, "But Elsida, rebels are also unable to be executed." And I will say: It's been a long time since I saw a Combine player execute a rebel in or just after a fight (except for event rebels). They always capture them so they can interrogate the rebel and get information. Rebels NEED to be able to execute cops and OTA mid or right after a fire fight so they can not be brought back into the fold and sent in the response wave.

Rebels are not offered a mighty walled off compound with security systems where they are safe to roleplay with their captives. Rebels do not HAVE the luxury of taking prisoners unless it is during low pop (which would be a scummy thing to do). You can not seriously expect rebels to wait 5 minutes to wait out a bleedout timer to ensure another traitor of the human species, an oppressor of their fellow humans, meets their deserved death. Or did we all forget that the Combine, EVEN IN WILLARD LORE, are evil and killing off the human species?
Do you seriously expect someone to write out a /me for 40 seconds to drag someone while in game mechanics have already given enough risk to dragging someone away with forcing them into walking mode? All of that, while more guns are heading over to kill you? Rebels lose EVERYTHING on death. Connections, rank, equipment, entire storylines. Yet we allow the Combine faction to just change the rules into their favour and provide them with every advantage possible? What for? Death brings roleplay too! And while I am not saying to make the entire map a PK zone, perhaps it is time to revisit the PK policy from a long while ago, back when we were on this very same map during the Antlion Arc.
I'm sorry you got yourself into that situation. Maybe due to bad luck, but it is what it is. One of my cops died due to an execution and I didn't run to the PK manager to change the ruling. I zipped my lips, made a new cop, and went on with a brand new storyline. Stories come to an end, either abruptly or due to planning. Sorry you got in that situation yourself, as said before, maybe due to bad luck, but it happens. Changing the rules and giving the Combine faction practical godmode is not the way to go.
To start, my complaint is simple: Genny had her character TAP-099 PKed due to an execution, then proceeded to change the PK rules solely because of that situation. Now, this rule can be a normal change; you don't want long-standing characters to just die for no reason, that is understandable. BUT the only problem here is that this rule ONLY benefits the Combine faction. I will explain why:


( All times are in GMT+1)
In a combat situation the rebels have to do what I will call "run and gun". This is how most rebel engagements are played out:
- You shoot a Combine affiliated character down
- Grab their equipment when it is safe to do so
- Execute them (It is an IC reaction, depending on characters their views towards race traitors)
- And run away before the response shows up.
Basic Guerrilla tactics, as has been done many times throughout history on occupational forces.
This was the case when TAP-099 was PKed. She was downed within the slums and in her case, considering they were a high standing Civil Protection, were dragged down into the sewers and promptly executed and PKed. She then went on to post a PK appeal, stating how her character's death cuts multiple arcs short that were designed to feed both sides of the conflict, rebel and Combine alike.
That may be true, but it holds no weight on if a character should be saved from a PK due to THEIR actions. Their character decided to join the Combine. Their character decided to go into the slums. Their character decided to stay and fight.
It is sad for ANYONE's character to come to an end. But not even half a day after he PK appeal was denied, the rules are SUDDENLY changed by her. In many people their eyes, this is a blatant abuse of their position.
You may have the argument "these changes were already planned, we just got lazy", yet no proof has been provided of this and even IF it were true, the current ruleset is HEAVILY biased towards the Combine faction.
I play both rebel and Civil Protection yet my opinion on this does not change. The PK manager however, solely plays Civil Protection and does not have an ounce of experience from the rebel side.
Rebels are clearly on the downside as they are unable to kill their targets via execution. It is unrealistic and is only a burden since you have to drag the body to a place you can control and see so no allies can come and rescue them. And you might be thinking, "But Elsida, rebels are also unable to be executed." And I will say: It's been a long time since I saw a Combine player execute a rebel in or just after a fight (except for event rebels). They always capture them so they can interrogate the rebel and get information. Rebels NEED to be able to execute cops and OTA mid or right after a fire fight so they can not be brought back into the fold and sent in the response wave.

Rebels are not offered a mighty walled off compound with security systems where they are safe to roleplay with their captives. Rebels do not HAVE the luxury of taking prisoners unless it is during low pop (which would be a scummy thing to do). You can not seriously expect rebels to wait 5 minutes to wait out a bleedout timer to ensure another traitor of the human species, an oppressor of their fellow humans, meets their deserved death. Or did we all forget that the Combine, EVEN IN WILLARD LORE, are evil and killing off the human species?
Do you seriously expect someone to write out a /me for 40 seconds to drag someone while in game mechanics have already given enough risk to dragging someone away with forcing them into walking mode? All of that, while more guns are heading over to kill you? Rebels lose EVERYTHING on death. Connections, rank, equipment, entire storylines. Yet we allow the Combine faction to just change the rules into their favour and provide them with every advantage possible? What for? Death brings roleplay too! And while I am not saying to make the entire map a PK zone, perhaps it is time to revisit the PK policy from a long while ago, back when we were on this very same map during the Antlion Arc.
I'm sorry you got yourself into that situation. Maybe due to bad luck, but it is what it is. One of my cops died due to an execution and I didn't run to the PK manager to change the ruling. I zipped my lips, made a new cop, and went on with a brand new storyline. Stories come to an end, either abruptly or due to planning. Sorry you got in that situation yourself, as said before, maybe due to bad luck, but it happens. Changing the rules and giving the Combine faction practical godmode is not the way to go.


