Bounter
Active member
- Joined
- May 9, 2022
- Messages
- 356
- Thread Author
- #1
So, as some of you may or may not know, Helmets, as of current... Are pretty useless. Now, they've always been kind of useless, as in, not having a function, however, this has become even WORSE in the current map. Now, let's quickly approach what the issues, for me with Helmets are.
First of all, is LACK OF ANY COLD INSULATION
And second of all, NO UTILITY IN ANY WAY SHAPE OR FORM
Helmets, are currently purely "drip" and "vanity" items. Issue is, there is NO reason to wear it, because not only will your ass freeze off (unless you've got heavy+ gear on everything else), and even on C8 and 24, why bother with it, it's a resource waste, and outside of S2RP (which is rare as is), it's rarely considered, hell even WITH IT, it's rarely considered.
So, as a man of ideas (Some better and worse), here's what I think helmets could use.
GIVE HELMETS ANY SORT OF COLD INSULATION
Sounds simple. Helmets, having 0 Cold Insulation, not only kind of makes no sense, but means, that if you DO CHOOSE to wear it, you're sacrificing a beanie (Extreme Insulation btw), forcing you to either get other types of clothes + gas masks just to EVEN IT OUT.
IN my opinion, if you choose to wear a Helmet, you should get at least LIGHT to MEDIUM , which if you ask me, sounds a lot more fair. Considering it's a not super cheap item to get, AND considering the fact that a Bandana which is a lot CHEAPER, provides the same type of insulation (Medium).
Now, before you say that "Helmets don't provide any insulation irl!", here are some pictures of Ardennes Offensive (Battle of the Bulge) aka. Winter, and, while some soldiers did carry beanies under it (WE WILL BE BACK TO THIS SOON), SOME OF THEM did not. Again, pictures below.
THIS MEANS, that Helmets on their own either A) Provide some cold insulation B) People didn't mind the cold (Hair + Body Warmth) or something else entirely. And if these real life examples, prove this, then it could work out.


HOWEVER if that would be too good, or isn't something planned, then allow BEANIES and HELMETS to be combined via. Crafting. The recipe would be:
- x1 Beanie (Any Kind / Or specific for each type)
- x1 Helmet / Medic Helmet (For Medic variant too)
(YOU COULD ALSO SOMEHOW MAKE IT SO YOU CAN WEAR BOTH AT ONCE, BUT IT SOUNDS LIKE BODYGROUP HELL)
This, would not only provide more STYLE, but also utility to a item that lacks any. This solution is better if giving Helmets themselves insulation won't happen. That being said though, If giving Extreme Insulation to this combination would prove too strong, let's say that instead of providing Extreme, let's say it would give HEAVY Cold Insulation which, while worse, would still be a very solid choice, considering it would be basically 2 Headgear in one. (IRL Battle of the Bulge example pic below)

NOW, MOVING OFF OF INSULATION, LET'S TALK
UTILITY
I genuinenly am of the belief, that helmets could use a genuine utility, that goes beyond insulation or combining with other headgear. Yes, I say we give Helmets ARMOR. HOW MUCH?!
5
Helmets getting 5 Armor, may not seem like a lot, but it would increase low tier Rebel Armors, just a HUNCH. Basic Uniform would go from 15 to 20 (15+5), meanwhile Light Kevlar would go from 25 to 30 (25+5). In my eyes, the fact helmets don't provide anything already, is odd, and really shows their uselessness, and lack of need.
Now, that aside, let's also say, that if you LOSE all of your Helmet's armor, repairing it, would require:
- x1 Crafting Bench / Metal Workbench - If stationary repair
- x1 Piece of Iron
- x1 Helmet itself
- x1 Toolkit - MAYBE if "field" repair (like Kevlar can be), is allowed.
When repairing the helmet, you would repair it, akin to how you fill up a Water Bottle. Approach the Bench (whichever one is better), have the helmet in your inventory + Iron, and right click on the helmet, choose an option "repair", and BOOM your Iron goes, and Helmet is repaired. You could also remove the need for a bench, and require a toolkit, using one of it's "uses" and the piece of Iron.
Would this be cheaper than Repair Plating? Yes, but Helmets in-game, aren't made from same material + having less armor, makes them not as big of a deal, not to mention, if it needed a bench, no field repair would be a problem. NOT ONLY THAT, but even if Field Repair existed, you would need to grab and use up Iron, a rather important resource. It would be a useful thing for people who can spare, but not for poorer / lower ranked Rebels and Cells.
Aaaaand that's it.
Anyway, do you agree with both? With one of these? Hell, do you disagree with neither? I personally believe that giving some utility to a pretty iconic Rebel piece, not only seems fair, but is also fitting.
First of all, is LACK OF ANY COLD INSULATION
And second of all, NO UTILITY IN ANY WAY SHAPE OR FORM
Helmets, are currently purely "drip" and "vanity" items. Issue is, there is NO reason to wear it, because not only will your ass freeze off (unless you've got heavy+ gear on everything else), and even on C8 and 24, why bother with it, it's a resource waste, and outside of S2RP (which is rare as is), it's rarely considered, hell even WITH IT, it's rarely considered.
So, as a man of ideas (Some better and worse), here's what I think helmets could use.
GIVE HELMETS ANY SORT OF COLD INSULATION
Sounds simple. Helmets, having 0 Cold Insulation, not only kind of makes no sense, but means, that if you DO CHOOSE to wear it, you're sacrificing a beanie (Extreme Insulation btw), forcing you to either get other types of clothes + gas masks just to EVEN IT OUT.
IN my opinion, if you choose to wear a Helmet, you should get at least LIGHT to MEDIUM , which if you ask me, sounds a lot more fair. Considering it's a not super cheap item to get, AND considering the fact that a Bandana which is a lot CHEAPER, provides the same type of insulation (Medium).
Now, before you say that "Helmets don't provide any insulation irl!", here are some pictures of Ardennes Offensive (Battle of the Bulge) aka. Winter, and, while some soldiers did carry beanies under it (WE WILL BE BACK TO THIS SOON), SOME OF THEM did not. Again, pictures below.
THIS MEANS, that Helmets on their own either A) Provide some cold insulation B) People didn't mind the cold (Hair + Body Warmth) or something else entirely. And if these real life examples, prove this, then it could work out.


HOWEVER if that would be too good, or isn't something planned, then allow BEANIES and HELMETS to be combined via. Crafting. The recipe would be:
- x1 Beanie (Any Kind / Or specific for each type)
- x1 Helmet / Medic Helmet (For Medic variant too)
(YOU COULD ALSO SOMEHOW MAKE IT SO YOU CAN WEAR BOTH AT ONCE, BUT IT SOUNDS LIKE BODYGROUP HELL)
This, would not only provide more STYLE, but also utility to a item that lacks any. This solution is better if giving Helmets themselves insulation won't happen. That being said though, If giving Extreme Insulation to this combination would prove too strong, let's say that instead of providing Extreme, let's say it would give HEAVY Cold Insulation which, while worse, would still be a very solid choice, considering it would be basically 2 Headgear in one. (IRL Battle of the Bulge example pic below)

NOW, MOVING OFF OF INSULATION, LET'S TALK
UTILITY
I genuinenly am of the belief, that helmets could use a genuine utility, that goes beyond insulation or combining with other headgear. Yes, I say we give Helmets ARMOR. HOW MUCH?!
5
Helmets getting 5 Armor, may not seem like a lot, but it would increase low tier Rebel Armors, just a HUNCH. Basic Uniform would go from 15 to 20 (15+5), meanwhile Light Kevlar would go from 25 to 30 (25+5). In my eyes, the fact helmets don't provide anything already, is odd, and really shows their uselessness, and lack of need.
Now, that aside, let's also say, that if you LOSE all of your Helmet's armor, repairing it, would require:
- x1 Crafting Bench / Metal Workbench - If stationary repair
- x1 Piece of Iron
- x1 Helmet itself
- x1 Toolkit - MAYBE if "field" repair (like Kevlar can be), is allowed.
When repairing the helmet, you would repair it, akin to how you fill up a Water Bottle. Approach the Bench (whichever one is better), have the helmet in your inventory + Iron, and right click on the helmet, choose an option "repair", and BOOM your Iron goes, and Helmet is repaired. You could also remove the need for a bench, and require a toolkit, using one of it's "uses" and the piece of Iron.
Would this be cheaper than Repair Plating? Yes, but Helmets in-game, aren't made from same material + having less armor, makes them not as big of a deal, not to mention, if it needed a bench, no field repair would be a problem. NOT ONLY THAT, but even if Field Repair existed, you would need to grab and use up Iron, a rather important resource. It would be a useful thing for people who can spare, but not for poorer / lower ranked Rebels and Cells.
Aaaaand that's it.
Anyway, do you agree with both? With one of these? Hell, do you disagree with neither? I personally believe that giving some utility to a pretty iconic Rebel piece, not only seems fair, but is also fitting.
