A lot of interaction and the behaviors of CP can pretty much be tossed into the
manage the issue IC as it is an IC construct sort of deal. The argument for whether there should be a policing on CP behaviors or general mannerisms is something that should, in my own opinion, only be taken if a larger group of people inside or outside the faction find a certain behavior to subtract from the RP potential of a faction. In otherwords, if someone is being too nice or too harsh, thats an IC issue, and parties should be more allowed to collude how to deal with the issue IC, or at least more aware that they can plot and plan things to deal with it accordingly.
Aside from a better understanding that units have the power, in greater numbers, influence other fringe behaviors inside the CP faction, the only real OOC observation on CP behavior should simply be fairness to players. To elaborate,
if a behavior could justifiably be taken IC, but has excessive unfairness to a unit or groups of units, then an OOC justification should be made as well. Wording this is a bit difficult, as naturally, every issue is different. I don't know what sorta issue the CP's have since I'm not part of the faction, but I bet in Willard history there have been times where debates over unit demotions, rank and NLR related things have been disputed, etc. I dunno, maybe just a suggestion to think on.
To get back to the core question... The only issue I've seemed to have with CP's myself from an OOC standpoint is:
Jokes aside it's pretty good rn but I wish CPs were... a bit less responsive, for minor things, if that makes sense. I get that CP players are sometimes action deprived but petty squabbles get fucked TOO quickly.
CP sensory deprivation is understandable after completing your
4500th lap around the victory square and taking
40 minutes to stand outside Triumph in /actstand for that duration.... I can understand this a bit. CP's arent always initiators of RP, thus, a lot of their interaction with other factions and citizens is not, in fact, themselves. People shit on CitizenRP and all that all they want, but CPs are, without saying it bluntly, discouraged from being the main initiators of RP unless they have good reason to. Their faction
feels oriented to reaction more than initiating their own RP. The solution for this is hard, some might say "You are basically saying you have to give the CP's more jobs to start, but isnt that the job of XXXX?" And you would be right. Dividing priorities and delegation of tasks is always a conflicting thing and generally a back and forth.
Again, my knowledge is limited since I am a set of eyes outside the CP, but maybe there could be a little test by giving the CP's more tasks to do, or essentially, upgrading the workbench to do more things or add some other event that is managed by CPs that allow them to have a justification to do something after their
6000th lap around Victory.
I don't know, you asked for some suggestions, this was what I could muster in mind. Some of these might have already been suggested long ago and tested and failed, but hey, it never hurts to refresh some things.