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Discussion Hottake: own preference on pks.

Rebel RP Philosopher

Radio Bob Approved
Joined
Oct 10, 2021
Messages
587
I am pretty happy with how current rebel rp works out roleplay wise.

However, I disagree with the existence to PK appeals. As for the existence of False PKs contributing to its current availability, I believe they should rather be dealt as RDM to deter PKs without embedded reasons from the roleplay behind them.

The reason I advocate for this is due to prefering a fluency of roleplay narrative. As to my eyes, it is far too obvious to see what is going on the server when you can measure deaths by the frequency of PK appeals on the forums. And when someone has their appeal accepted, having to reintegrate a character who used to be dead feels like a retcon if you already had moved on from their passing.

The frequency of PK appeals can be comedic and the way some frustrated posts are written admittedly hilarious.

I'd be happy to hear your takes in checking this idea out for potential flaws.
 
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Bad take.
Just allow all Rebels to make PK appeals and combinites can't... it's so shrimple
 
why cant we just have X-Games die at all and perma PK for you character, i think that would make the game much more fun
 
Remember kids, you can’t lose a 5 month old character if the server is too hazardous to get to that point in the first place
 
I want to say its a necessary evil but I also want to say that PK's are bad, im too conflicted on PK's because I get not wanting to lose a character but I also get that your character is gonna have to die at some point and no one gets anywhere not taking any IC risks that could lead to death
 
I want to say its a necessary evil but I also want to say that PK's are bad, im too conflicted on PK's because I get not wanting to lose a character but I also get that your character is gonna have to die at some point and no one gets anywhere not taking any IC risks that could lead to death
In other words, a purpose of PK appeals which could be interpreted is risk aversion to incite more aggressive roleplay.
 
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