Liam
The Rebel Man
- Joined
- Sep 26, 2021
- Messages
- 286
- Thread Author
- #1
Increase CP Minimum For Crimes
Preface:
Currently, 4 CP units minimum are required to commit crimes in the city. Meaning anywhere out of the slums/sewers such as the streets, apartments, RDC and faction buildings.
The Problems:
I think the 4 CP minimum is a little outdated. It was made in a time when rebel gear like guns and armour was much harder to obtain. Meaning, CP's in the city were up against lower tiered opposition for the most part. However, now higher end gear and assault rifles are much more common place. With most CP units not having access to matching tier weapons of their own. The overwatch and CP advantage should be their numbers outweiging the rebels, as opposed to matching tier gear. Numbers they don't have on the current minimum. As of now, any rebel group could easily await the minimum and completley roll over the city. Additionally, I think CP activity has surged since this rule was written, making issues of lack of activity null and void. As i reguarly see 6-10 CP's on in times that were once pretty dead for the faction.
Proposal:
I propose two options. One being to double the minimum to 8. While I think this is more than fair due to that being the typical round about number for sweeps, as well as the gear obtainability increase, I know some may disagree due to it being a little on the harsh side and a dramatic increase. So I also propose an increase to 6. A middle ground between what we currently have and my hard push of 8.
Pro's and Con's
Pro's:
1) Makes it fairer and more balanced for CP faction members to put up a fair fight.
2) Gives city players and loyalist characters better security and a more immereive envoirnment where the city actually feels "safe".
Con's:
1) Makes it harder for low tier rebels or criminal like characters to commit petty crimes in some cases.
2) Certain timezones may suffer if activity from CP's decline.
1) Makes it fairer and more balanced for CP faction members to put up a fair fight.
2) Gives city players and loyalist characters better security and a more immereive envoirnment where the city actually feels "safe".
Con's:
1) Makes it harder for low tier rebels or criminal like characters to commit petty crimes in some cases.
2) Certain timezones may suffer if activity from CP's decline.
Final Notes:
Please leave a comment letting me know what you think. Whether it should stay the same, increase to 6 or increase to 8. Or maybe you have a different number in mind?
Thanks for reading
Thanks for reading
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