Bounter
Active member
- Joined
- May 9, 2022
- Messages
- 356
- Thread Author
- #1
So, as you know, syringes are one of the more important items, for any player who wants to partake in medical work, wether as a CMU, unaligned doctor, or a Rebel medic, it doesn't matter. They're used for crafting things like pain stabilizers, blood bags, FAK-s, which are some of the more important medical items on the server, being nice utilities that aren't just your basic bandages.
However, issue with them is, they're VERY, VERY hard to get! Seriously, currently, the only REAL ways to get them are:
- Join the Medical union and steal the syringes, which, you may not get away with for long
AND
- Buy them from stores or DOB, even though they don't sell those to normal people (at least from my experience)
This means that, if you are a Medical character, that does NOT want to be in CMU just to get syringes, you're either shit out of luck, or need to be in touch with a CMU worker who just so happens to be a Rebel. Which, is not always possible.
It's one of the reasons, that I believe that Syringes should have MORE ways to be obtained. I already have a few ideas in my head, of variable possibility.
Idea 1 - Allow syringes to be craftable
Simple as. Considering you can make knives, and other tools without toolkits, and with basic materials, I do believe that syringes should be craftable as well (Makeshift or DIY syringes exist irl).
Now, as for the recipe, my idea for it would be like this:
x4 Plastic Garbage (Or x1 Sheet)
x3 Scrap Metal
+ Optionally x1 Alcohol (as a way to "clean" the metal, in the syringe)
Not too expensive, which is because of similar items with other costs (like Kitchen Knife, Spoon etc.). Wether this would be too good or not, I cannot fully tell.
Idea 2 - Let smuggler NPCs sell them
Another one I kind of don't get, is why Smugglers do not sell them at all. Now, they sell MANY MANY things, some that are way more important or necessary, BUT apparently, Syringes are too far.
Just make them affordable at a Smuggler, maybe give them a 30-40 Chips cost for a singular Syringe. Maybe 50, if those 2 other options would be too low.
Idea 2.5 - Let loot crates drop them
An offshoot of the Idea 2, but, basically, Lootcrates can drop MANY things of very high importance to anyone, so, I do believe syringes could be a rare, and very restricting (as in they rarely drop with anything else) drop, if RNG chooses you, or if you get a Crowbar.
Hell, if you wanted to, you could have them be a SUPER RARE trash drop, akin to a Car Battery.
Idea 3 - Have a "CMU" vending machine, only for higher tier loyalists.
This idea's bit iffy, but, bare with me. Considering how loyalists get better treatment than most folks as is, this would be yet another way of doing it, while also providing infiltration players, to get use out of it.
A vending machine outside of CMU offices, that would sell things like syringes, painkillers, face-masks (Only these 3 make the most sense, but even then), for Orange/Yellow bands and above. And, for not a very cheap price either, let's say Syringes themselves would be around x2 the stocks / market cost (so 24 credits or more).
Anyway, that's all I have to say. Do you agree or not? Let me know.
However, issue with them is, they're VERY, VERY hard to get! Seriously, currently, the only REAL ways to get them are:
- Join the Medical union and steal the syringes, which, you may not get away with for long
AND
- Buy them from stores or DOB, even though they don't sell those to normal people (at least from my experience)
This means that, if you are a Medical character, that does NOT want to be in CMU just to get syringes, you're either shit out of luck, or need to be in touch with a CMU worker who just so happens to be a Rebel. Which, is not always possible.
It's one of the reasons, that I believe that Syringes should have MORE ways to be obtained. I already have a few ideas in my head, of variable possibility.
Idea 1 - Allow syringes to be craftable
Simple as. Considering you can make knives, and other tools without toolkits, and with basic materials, I do believe that syringes should be craftable as well (Makeshift or DIY syringes exist irl).
Now, as for the recipe, my idea for it would be like this:
x4 Plastic Garbage (Or x1 Sheet)
x3 Scrap Metal
+ Optionally x1 Alcohol (as a way to "clean" the metal, in the syringe)
Not too expensive, which is because of similar items with other costs (like Kitchen Knife, Spoon etc.). Wether this would be too good or not, I cannot fully tell.
Idea 2 - Let smuggler NPCs sell them
Another one I kind of don't get, is why Smugglers do not sell them at all. Now, they sell MANY MANY things, some that are way more important or necessary, BUT apparently, Syringes are too far.
Just make them affordable at a Smuggler, maybe give them a 30-40 Chips cost for a singular Syringe. Maybe 50, if those 2 other options would be too low.
Idea 2.5 - Let loot crates drop them
An offshoot of the Idea 2, but, basically, Lootcrates can drop MANY things of very high importance to anyone, so, I do believe syringes could be a rare, and very restricting (as in they rarely drop with anything else) drop, if RNG chooses you, or if you get a Crowbar.
Hell, if you wanted to, you could have them be a SUPER RARE trash drop, akin to a Car Battery.
Idea 3 - Have a "CMU" vending machine, only for higher tier loyalists.
This idea's bit iffy, but, bare with me. Considering how loyalists get better treatment than most folks as is, this would be yet another way of doing it, while also providing infiltration players, to get use out of it.
A vending machine outside of CMU offices, that would sell things like syringes, painkillers, face-masks (Only these 3 make the most sense, but even then), for Orange/Yellow bands and above. And, for not a very cheap price either, let's say Syringes themselves would be around x2 the stocks / market cost (so 24 credits or more).
Anyway, that's all I have to say. Do you agree or not? Let me know.