- Joined
- Dec 25, 2020
- Messages
- 727
- Thread Author
- #1
Greed is one of the most powerful forces of evil in our world.
Villains both real and fictional have been motivated by greed. Greed doesn't always need to be about a desire for wealth, it could be about a desire for anything, like status or power. Greed is something everyone is susceptible to, its something that comes natural to most people.
As it stands, if a player wants to mug another player, the mugger must have a valid reason to perform a mugging, and the desire for wealth is not considered a valid reason. The only real ways players can perform a mugging is if the victim is in the wrong, like if the victim is a known loyalist or if the victim has done something bad to the mugger in the past.
This may sound like a dumb idea, but I think that players should be allowed to mug other players out of greed for one major reason:
If there is anything the server lacks right now, it's actual antagonists that players can actually do something about. I know we have the combine and the CCA, but those aren't antagonists that your average citizen can actually put a stop to, muggers on the other hand are something players have a chance of stopping.
Getting mugged sucks, nobody likes losing their stuff if they didn't do anything to deserve losing it, but there is a positive side to getting mugged, by getting mugged, you will have the chance of taking revenge.
Let's say you walk into the slums, you aren't a loyalist, you haven't made any enemies, and all of a sudden someone holds you at gunpoint and takes your valuables. What do you choose to do after this happens? Wouldn't you do what you can to track down the mugger to take revenge? Who would you work with to do this? Would you turn to rebels for help or would you tell the CPs in hopes they do something? Doesn't that sound like it could be an interesting story for your character?
There are no stories without some sort of conflict, and while the initial conflict may suck to go through, the journey to overcome that conflict are what makes the story interesting. I'd prefer getting mugged if it meant I had an enemy I could work to take revenge on, that sounds more entertaining than sitting around all day waiting for work shifts, rations, and trash spawns.
Mugging a player comes with a cost, you may get some nice things by mugging people, but if you mug someone, the victim of your mugging would get the authorization to PK your character. So the more enemies you make, the greater the chances of getting killed. It is for this reason that I think that if greed muggings were allowed, they wouldn't be incredibly common, most players wouldn't want to risk giving other players PK auths on their character.
Muggers wouldn't be allowed to PK their victims during the mugging (because that doesn't create RP), however, the victim must abide by fear RP during the mugging, so the victim cannot fight back or stall until the mugging has been concluded.
I know this whole post might sound like a stupid idea, but I wanted to discuss the idea to see if anyone agrees or disagrees with me, and if anyone has any arguments against the idea. If you have any comments, I ask that you remain civil, I understand that this topic could spark some arguments, but this isn't the place for that.
Villains both real and fictional have been motivated by greed. Greed doesn't always need to be about a desire for wealth, it could be about a desire for anything, like status or power. Greed is something everyone is susceptible to, its something that comes natural to most people.
As it stands, if a player wants to mug another player, the mugger must have a valid reason to perform a mugging, and the desire for wealth is not considered a valid reason. The only real ways players can perform a mugging is if the victim is in the wrong, like if the victim is a known loyalist or if the victim has done something bad to the mugger in the past.
This may sound like a dumb idea, but I think that players should be allowed to mug other players out of greed for one major reason:
Muggings create conflict, and conflict creates stories
If there is anything the server lacks right now, it's actual antagonists that players can actually do something about. I know we have the combine and the CCA, but those aren't antagonists that your average citizen can actually put a stop to, muggers on the other hand are something players have a chance of stopping.
Getting mugged sucks, nobody likes losing their stuff if they didn't do anything to deserve losing it, but there is a positive side to getting mugged, by getting mugged, you will have the chance of taking revenge.
Let's say you walk into the slums, you aren't a loyalist, you haven't made any enemies, and all of a sudden someone holds you at gunpoint and takes your valuables. What do you choose to do after this happens? Wouldn't you do what you can to track down the mugger to take revenge? Who would you work with to do this? Would you turn to rebels for help or would you tell the CPs in hopes they do something? Doesn't that sound like it could be an interesting story for your character?
There are no stories without some sort of conflict, and while the initial conflict may suck to go through, the journey to overcome that conflict are what makes the story interesting. I'd prefer getting mugged if it meant I had an enemy I could work to take revenge on, that sounds more entertaining than sitting around all day waiting for work shifts, rations, and trash spawns.
Mugging a player comes with a cost, you may get some nice things by mugging people, but if you mug someone, the victim of your mugging would get the authorization to PK your character. So the more enemies you make, the greater the chances of getting killed. It is for this reason that I think that if greed muggings were allowed, they wouldn't be incredibly common, most players wouldn't want to risk giving other players PK auths on their character.
Muggers wouldn't be allowed to PK their victims during the mugging (because that doesn't create RP), however, the victim must abide by fear RP during the mugging, so the victim cannot fight back or stall until the mugging has been concluded.
I know this whole post might sound like a stupid idea, but I wanted to discuss the idea to see if anyone agrees or disagrees with me, and if anyone has any arguments against the idea. If you have any comments, I ask that you remain civil, I understand that this topic could spark some arguments, but this isn't the place for that.
