TRL
Radio Bob Approved
- Joined
- Mar 16, 2022
- Messages
- 133
- Thread Author
- #1
This suggestion is not anything special, so apologies if the suggestion seems short and to the point.
Instead of having props by default have collision, instead have it so that they are nocollided. Not No-Collide-World, but just Nocollide. I have died and been damaged multiple times by props being spawned in only to have them come flying directly into my playermodel, damaging and in some cases killing me, requiring a staff member to then spend time healing me.
Obviously you'd still be allowed to un-collide objects using the toolgun, but at least with this change the amount of accidental death caused by propkilling is minimal. Plus, you can no longer use this accidental propkilling as an excuse, because now any collision has to be made by the player, rather than by default.
Instead of having props by default have collision, instead have it so that they are nocollided. Not No-Collide-World, but just Nocollide. I have died and been damaged multiple times by props being spawned in only to have them come flying directly into my playermodel, damaging and in some cases killing me, requiring a staff member to then spend time healing me.
Obviously you'd still be allowed to un-collide objects using the toolgun, but at least with this change the amount of accidental death caused by propkilling is minimal. Plus, you can no longer use this accidental propkilling as an excuse, because now any collision has to be made by the player, rather than by default.