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Nocollide default [ PET Adjusment ]

TRL

Radio Bob Approved
Joined
Mar 16, 2022
Messages
133
This suggestion is not anything special, so apologies if the suggestion seems short and to the point.
Instead of having props by default have collision, instead have it so that they are nocollided. Not No-Collide-World, but just Nocollide. I have died and been damaged multiple times by props being spawned in only to have them come flying directly into my playermodel, damaging and in some cases killing me, requiring a staff member to then spend time healing me.

Obviously you'd still be allowed to un-collide objects using the toolgun, but at least with this change the amount of accidental death caused by propkilling is minimal. Plus, you can no longer use this accidental propkilling as an excuse, because now any collision has to be made by the player, rather than by default.
 
this is great. as long as you can un-nocollide then after you have spawned them in safely.
 
I can think of an even simpler sollution, the one DarkRP servers use all the time: Make it so that upon the first grab by the physics gun, the object becomes collided again.
 
I can think of an even simpler sollution, the one DarkRP servers use all the time: Make it so that upon the first grab by the physics gun, the object becomes collided again.
Spawns no-collided. On first touch and release it becomes collided. However, when being grabbed by the physgun, it again becomes no-collided.
 
Spawns no-collided. On first touch and release it becomes collided. However, when being grabbed by the physgun, it again becomes no-collided.

That's good, but it causes scripts to no collide through stuff like tables which I'm not a huge fan of
 
Declined

Moving this to declined since its been in the backlog for too long, if it hasn't been picked up by now then we're likely not able to prioritize it. Feel Free to re-suggest it in the future!
 
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