The Milkman
Radio Bob Approved
- Joined
- Jun 26, 2021
- Messages
- 548
- Thread Author
- #1
Ah shit, here we go again.
So today, from what I've heard, we have seen a massive attack of Overwatch. This was in retaliation to an attack of resistance yesterday night where three vorts and about 5/6 resistance members broke into the underground section of checkpoint-1, stole some data, and blew up the elevator, as well as taking 2 cops hostage and severely injuring another.
So, next day, OTA gear up and do a shadow sweep oftwelve ten soldiers. They kill a whole bunch of people as far as I'm aware and then head back to base.
Now, you may be saying: "Milkman rebels did a bad and there was a retaliation, of course they're gonna do something to punish rebels," and to that I say yeah of course. But let me address the problems with this one in particular.
OTA DEPLOYMENT LIMIT.
Overwatch, ever since the '20 OTA vs 1 vort' incident back during Ron's leadership, have always had a pretty strict deployment limit. This was set at about 5 OWS and 1 ORD for the first wave of a sweep. When I was an Overwatch soldier, deployments were heavily restricted and meant to keep things balanced for rebel players. 6 OTA was an overwhelming force for even the most prepared of rebel groups,
So why12 10? Apparently, according to Neonity, shadow sweeps do not apply to the deployment limit. And to that I say, cringe. The entire point of the deployment limits are OOCly so rebels are not immediately stomped into the dirt when they see 15 PK-eager OTA rushing down because they killed a cop or 2. So why is it that these limits can be utterly ignored for sweeps that are specifically meant to be after the action has passed and the rebels are generally unprepared? It seems pretty counter-productive and no doubt will lead to loopholes where OTA will respond to something as a 'shadow sweep' simply to bypass the limits.

WHY OTA?
Let's face it, OTA are always itching to deploy. I know because I was as well. It's fun to be the big bad rebel killer and even more fun to actually go out and do things as one.
But it's times like these we gotta wonder "is Overwatch really necessary?" Sure, you could argue since the CPs yesterday got boned that it's time to call in the payday 2 Overkill difficulty squad, but I'd argue that CPs were perfectly capable to handle their own shadow sweeps and Overwatch really wasn't necessary (especially AFTER everything's already unfolded). But of course, if the deployment limits weren't loopholed then a 6 man OTA squad would arguably be better than 15 CPs running around the sewers like headless chickens.
just because rebels can take some cops whose tactics are questionable down doesn't mean suddenly all of rebelRP should be faced with an inescapable death squad of AR2 soldiers and suppressors. It takes a very powerful group to even hold their ground against OTA, letalone kill them. Not to mention Civil Protection are always far better for roleplay opportunities, and could take on even the most heavily armed rebel groups in an even fight.
Basically, it probably would have been better to just send the cops down to do their own shadow sweep. At least then people who are caught in TBC stand a fleeing or even fighting chance. If they get overrun, then send OTA!
ANOTHER GRIPE
Look
I love ya @Neonity(no homo/hetero) but it's a bit strange to see an OTA lead actively participate in an activity and then afterwards plan a shadow sweep in retaliation over said activity and then watch from above in observer as rebels are PK'd for something you helped organize. Something like this would have 100% gotten anyone else dewhitelisted from the faction (not only from causing the sweep and then sweeping for themselves but also from being in a rebel group in general), and it's just uncanny to see you organize an overpowered sweep over an attack you actively shot CPs in; whilst safely watching OTA get their kills in observer.
According to Neonity, apparently they did not shoot at all during the engagement and tried to minimize their involvement during the whole rebel operation. As well as apparently the sweep not even being their idea. My apologies for the assumptions. Although they were still apart of the attack itself, but apparently didn't even shoot at the cops.
But what do you, the player think? Am I just whining? (didnt actually get affected by the sweep myself I just heard about it afterwards) Or do I bring a valid point? YOU DECIDE!!
edit: apparently there were technically 10 during the sweep, according to neonity. One being Neonity themself in observer, and another being AFK in the nexus, so 10 OTA. Still sucks tho
Edit #2: apparently the 10 OTA were split into 2 teams of 5. One in the sewers, on in the slums. Do with that information what you will........
So today, from what I've heard, we have seen a massive attack of Overwatch. This was in retaliation to an attack of resistance yesterday night where three vorts and about 5/6 resistance members broke into the underground section of checkpoint-1, stole some data, and blew up the elevator, as well as taking 2 cops hostage and severely injuring another.
So, next day, OTA gear up and do a shadow sweep of
Now, you may be saying: "Milkman rebels did a bad and there was a retaliation, of course they're gonna do something to punish rebels," and to that I say yeah of course. But let me address the problems with this one in particular.
OTA DEPLOYMENT LIMIT.
Overwatch, ever since the '20 OTA vs 1 vort' incident back during Ron's leadership, have always had a pretty strict deployment limit. This was set at about 5 OWS and 1 ORD for the first wave of a sweep. When I was an Overwatch soldier, deployments were heavily restricted and meant to keep things balanced for rebel players. 6 OTA was an overwhelming force for even the most prepared of rebel groups,
So why

WHY OTA?
Let's face it, OTA are always itching to deploy. I know because I was as well. It's fun to be the big bad rebel killer and even more fun to actually go out and do things as one.
But it's times like these we gotta wonder "is Overwatch really necessary?" Sure, you could argue since the CPs yesterday got boned that it's time to call in the payday 2 Overkill difficulty squad, but I'd argue that CPs were perfectly capable to handle their own shadow sweeps and Overwatch really wasn't necessary (especially AFTER everything's already unfolded). But of course, if the deployment limits weren't loopholed then a 6 man OTA squad would arguably be better than 15 CPs running around the sewers like headless chickens.
just because rebels can take some cops whose tactics are questionable down doesn't mean suddenly all of rebelRP should be faced with an inescapable death squad of AR2 soldiers and suppressors. It takes a very powerful group to even hold their ground against OTA, letalone kill them. Not to mention Civil Protection are always far better for roleplay opportunities, and could take on even the most heavily armed rebel groups in an even fight.
Basically, it probably would have been better to just send the cops down to do their own shadow sweep. At least then people who are caught in TBC stand a fleeing or even fighting chance. If they get overrun, then send OTA!
ANOTHER GRIPE
Look
I love ya @Neonity
According to Neonity, apparently they did not shoot at all during the engagement and tried to minimize their involvement during the whole rebel operation. As well as apparently the sweep not even being their idea. My apologies for the assumptions. Although they were still apart of the attack itself, but apparently didn't even shoot at the cops.
But what do you, the player think? Am I just whining? (didnt actually get affected by the sweep myself I just heard about it afterwards) Or do I bring a valid point? YOU DECIDE!!
edit: apparently there were technically 10 during the sweep, according to neonity. One being Neonity themself in observer, and another being AFK in the nexus, so 10 OTA. Still sucks tho
Edit #2: apparently the 10 OTA were split into 2 teams of 5. One in the sewers, on in the slums. Do with that information what you will........
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