It was a nice event, especially when CCR was underestimating equipment and mission difficulty "They don't know"
@tsaoT.
The difficulty was.. good? The NPCs were a bit too aimbotty, and sometimes even shot through walls considering to world building that many props was used no physicial walls.
Combat was good, though I think It could've been easily avoided using such a narrow and clustered place since VJ NPC spam grenades. Which made it far more difficult, but also thrilling. The ppl also started using grenades, after we went into the slaughter. I realised, that smokes are only valueable asset here for us - Since the 20:4 CP:Rebel death ratio and the trainings CP lead hostd, I took a few things up hehe. Also it was cool, how we were able to re-use the AA and DhsK MG for our own purposes.
Roleplay:
To be fair, there was none about it. But I expected this on a solely combat mission. Whole purpose to drop in fight, then fuck off again.
Also, yeah you could've used more actors than the aimbotty NPCs. Would've felt the fights more realisitc. With the NPCs, it was more of a rush to kill them cuz their aimbot killed your armor in 5 bullets.
take it or leave it
7/10