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OPERATION STEEL-CAGE | FEEDBACK

bones

New member
Gamemaster
Staff Team
Joined
Jun 18, 2025
Messages
14
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Leave feedback for my first event.

Hope you all had fun during this combat focused linear mission.

 
Really liked the map and the whole idea of the outland canals, I think the combat was super fun overall, except a couple hiccups like getting insta killed by an emplacement, but other than that I think this was a really good PvP focused expo

8.5/10
 
For the intent of the map; to be a linear Combat-focused S&D, some of the NPCs were certainly a bit aimbotty, but... hey that's what most (excluding me heuhe) having M16s and attachments was for.

Maybe calling in some actors in the Underground discord would've been a wiser idea for this kind of thing, though that would've likely put a lot of strain on the very few GMs.

A very competent and focused event that did what it wanted to do.

7.5/10 good job Salty :) I liked it
 
Some parts were not fun; there were too many NPCs, and the NPCs had aimbots. I like difficulty, but some NPCs could deal damage without leaving cover, and I didn't like the NPCs because you could see where I was hiding. basically the NPCs were aimbot and a bit wallhack.

6.5/10
 
It was a nice event, especially when CCR was underestimating equipment and mission difficulty "They don't know" @tsaoT.

The difficulty was.. good? The NPCs were a bit too aimbotty, and sometimes even shot through walls considering to world building that many props was used no physicial walls.

Combat was good, though I think It could've been easily avoided using such a narrow and clustered place since VJ NPC spam grenades. Which made it far more difficult, but also thrilling. The ppl also started using grenades, after we went into the slaughter. I realised, that smokes are only valueable asset here for us - Since the 20:4 CP:Rebel death ratio and the trainings CP lead hostd, I took a few things up hehe. Also it was cool, how we were able to re-use the AA and DhsK MG for our own purposes.

Roleplay:
To be fair, there was none about it. But I expected this on a solely combat mission. Whole purpose to drop in fight, then fuck off again.

Also, yeah you could've used more actors than the aimbotty NPCs. Would've felt the fights more realisitc. With the NPCs, it was more of a rush to kill them cuz their aimbot killed your armor in 5 bullets.

take it or leave it
7/10
 
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