C
Chico
Guest
- Thread Author
- #1
What? Add a few more overwatch voicelines from Half-life: Alyx.
Exemple:
"Stop now" - 0:07
"Parasitic infestation confirmed" - 0:26
"Gross" - 0:50
"Back to sleep" - 0:58
"Don't...Move..." - 1:30
"Uhhh...no can do" - 3:51
"Friendly confirmed, cease fire!" - 4:05
"You can come out now." - 4:16
"God damn it" - 2:34
Overwatch pain/agony noises - 4:35 to 5:00 (Not necessarily panic but more like the impulsive noises a human organism would make when experiencing drastic pain/agony).
"Attention hostile target, we can help you!" (Taunt) - 4:13
(Maybe, just maybe) Laughing noises - 2:27 to 2:32
Why? Because, although we already have a plenty, there are a couple cool voicelines that apply to common scenarios and would be cool as heck to have them.
How? Through dev work. I'm sure there are more files from the ones you guys extracted before.
Anyways, discuss and give out your opinion on this if you want.
I personally think this would sound cool especially for non-combat/passive situations. Also adds more immersion to the bipolar life of an OTA soldier who lives in between being a human and a robot.
Exemple:
"Stop now" - 0:07
"Parasitic infestation confirmed" - 0:26
"Gross" - 0:50
"Back to sleep" - 0:58
"Don't...Move..." - 1:30
"Uhhh...no can do" - 3:51
"Friendly confirmed, cease fire!" - 4:05
"You can come out now." - 4:16
"God damn it" - 2:34
Overwatch pain/agony noises - 4:35 to 5:00 (Not necessarily panic but more like the impulsive noises a human organism would make when experiencing drastic pain/agony).
"Attention hostile target, we can help you!" (Taunt) - 4:13
(Maybe, just maybe) Laughing noises - 2:27 to 2:32
Why? Because, although we already have a plenty, there are a couple cool voicelines that apply to common scenarios and would be cool as heck to have them.
How? Through dev work. I'm sure there are more files from the ones you guys extracted before.
Anyways, discuss and give out your opinion on this if you want.
I personally think this would sound cool especially for non-combat/passive situations. Also adds more immersion to the bipolar life of an OTA soldier who lives in between being a human and a robot.
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