Thinking Man
New member
- Joined
- Mar 23, 2020
- Messages
- 11
- Thread Author
- #1
Suggestion: Add physical legal tender, in addition to the digital legal tender the Cities' economies currently use. Furthermore: a bank, and a dispenser to withdrawal/deposit physical tender.
Pre-Face:
Willard Networks has designed a solid economy for both legal role-players and insurgent role-players.
City role-players use digital currency called "Credits," which the Combine can view transactional logs of which makes for interesting investigation-into-funds roleplay (which could be better, I'll elaborate further on in this suggestion); vast deposits out of nowhere and large transactions show up as suspicious on Citizens' transactional records, which leads to them having to receive/spend their money wisely. For large and illegal purchases, it's wiser to spend Chips because the Combine cannot track it and its the underworlds'/insurgents' main currency anyway.
Chips are physical, and refugees and insurgents use them as currency in the Quarantine Zone because the Combine cannot track it. This is a phenomenal feature, the Quarantine Zone using a separate currency than the Cities', because why would refugees and insurgents opposed to the power structures in place rely on The System's currency? War of the Flea, a book on insurgent stratagem, discusses this in Point 18 of its 20 Points:
Willard Networks' ideas are excellent, regarding the Citizens' economy and the refugees' and insurgents' economy. So if the ideas regarding the Citizens' and the refugees' and insurgents' economies are excellent, what need would there be to add physical legal tender to the Cities' economy in addition to the digital legal tender it already has?
Why?:
I believe the Cities' economy, as great as it is, has a functional flaw roleplay-wise. IC-wise it makes complete sense for the Combine to go all-digital so they can track every transaction the Citizens make, fitting for a totalitarian alien regime. It's fully functional and great for legal role-players. However, roleplay-/OOC-wise, the solely digital currency inhibits the ability for City-based illegal roleplay factions (such as street gangs, organized crime groups, etc.) to effectively operate, which severely limits City-based illegal roleplay to basically low-level thug activity.
How so? Every deposit/withdrawal/payment is on record. Criminal groups are inhibited from committing illegal activities which accrue them a above-average sum of Credits because there is no way to store Credits, to launder later, off-record since it's all on-record no matter what. Street gangs/gangsters cannot really earn any Credits at all since an individual earning an even above-average amount is suspicious on transactional records and they cannot hide their money away at all. Organized crime is crippled by this because even laundering efforts would be stunted since every withdrawal/deposit/payment is on record, which means any high-earning amount cannot slowly/cleverly be siphoned into accounts. In general, illegal activities which earn you any Credits at all would immediately put you on the radar since there lacks a way to properly launder it since its all automatically on record.
Couldn't City-based illegal roleplay factions use Chips instead? Chips are only useful for Quarantine Zone black markets but are practically useless on the surface. Illegal factions are almost forced to go underground/roleplay as underground factions rather than City-based factions by the system as it currently is. The risk outweighs the reward unfairly OOC-wise (with crime there is always risk, but this inhibits crime roleplay tremendously) since there is no way to siphon illegal Credits into accounts safely. Furthermore, the average Citizen does not use Chips—so selling narcotics, weaponry, etc. on the surface is pointless; many "hustles" are made fruitless—and the Cities' economy does not use Chips—so profiting Chips within the City is useless to use in the City, it's only valuable underground—making them, ergo, useless on the surface. It's more profitable to be an underground faction rather than risk your neck for zero reason on the surface. Which I think is a shame.
Why is it a shame illegal roleplay factions cannot operate in-City? The average Citizen role-player is not affected by whether there is physical legal tender or not (for the most part, will elaborate further in a bit). However, the illegal role-player is because of the reasons described above. I believe it's a shame illegal roleplay factions cannot operate in-City for these reasons:
1. City-based illegal roleplay factions—organized crime, street gangs, etc.—add a breath of life to the City, that things are going on within it.
2. Usually criminal factions, especially organized crime, operate businesses whether to launder tender, hold territory, expand influence, etc. The operation of businesses provides locations for passive RP, for the average legal Citizen role-player, to passive roleplay in, as well as really anybody within the City (illegal role-players, Civil Protection, etc.).. Again, this makes the City feel alive and breathing.
3. The ability for criminal elements to exist healthily in a City roleplay environment provides content for Civil Protection role-players. It gives them things to investigate seriously, and content overall as they crackdown on such criminal elements (or if somebody is playing a corrupt CP who'd be willing to go on a criminal's payroll, an environment for corrupt cop roleplay).
A final note. As stated, I like the economic system for the Cities' and Quarantine Zones. However, the Cities' is flawed because of the reasons I described in-depth. Adding physical legal tender, in addition to the digital legal tender, would not only solve the issues I described—allowing criminal role-players the ability to make illegal profits and stash illegal profits to launder through businesses and whatnot effectively if they are smart—but it would also provide Civil Protection some interesting roleplay. It's cool the Combine can investigate transactional logs. Adding physical legal tender which people can siphon slowly into accounts and launder through legitimate businesses would add a whole other element, and provide interesting investigation roleplay for Civil Protection into illegal profits.
Thank you reading to the end. Please consider all said.
Pre-Face:
Willard Networks has designed a solid economy for both legal role-players and insurgent role-players.
City role-players use digital currency called "Credits," which the Combine can view transactional logs of which makes for interesting investigation-into-funds roleplay (which could be better, I'll elaborate further on in this suggestion); vast deposits out of nowhere and large transactions show up as suspicious on Citizens' transactional records, which leads to them having to receive/spend their money wisely. For large and illegal purchases, it's wiser to spend Chips because the Combine cannot track it and its the underworlds'/insurgents' main currency anyway.
Chips are physical, and refugees and insurgents use them as currency in the Quarantine Zone because the Combine cannot track it. This is a phenomenal feature, the Quarantine Zone using a separate currency than the Cities', because why would refugees and insurgents opposed to the power structures in place rely on The System's currency? War of the Flea, a book on insurgent stratagem, discusses this in Point 18 of its 20 Points:
Willard Networks' ideas are excellent, regarding the Citizens' economy and the refugees' and insurgents' economy. So if the ideas regarding the Citizens' and the refugees' and insurgents' economies are excellent, what need would there be to add physical legal tender to the Cities' economy in addition to the digital legal tender it already has?
Why?:
I believe the Cities' economy, as great as it is, has a functional flaw roleplay-wise. IC-wise it makes complete sense for the Combine to go all-digital so they can track every transaction the Citizens make, fitting for a totalitarian alien regime. It's fully functional and great for legal role-players. However, roleplay-/OOC-wise, the solely digital currency inhibits the ability for City-based illegal roleplay factions (such as street gangs, organized crime groups, etc.) to effectively operate, which severely limits City-based illegal roleplay to basically low-level thug activity.
How so? Every deposit/withdrawal/payment is on record. Criminal groups are inhibited from committing illegal activities which accrue them a above-average sum of Credits because there is no way to store Credits, to launder later, off-record since it's all on-record no matter what. Street gangs/gangsters cannot really earn any Credits at all since an individual earning an even above-average amount is suspicious on transactional records and they cannot hide their money away at all. Organized crime is crippled by this because even laundering efforts would be stunted since every withdrawal/deposit/payment is on record, which means any high-earning amount cannot slowly/cleverly be siphoned into accounts. In general, illegal activities which earn you any Credits at all would immediately put you on the radar since there lacks a way to properly launder it since its all automatically on record.
Couldn't City-based illegal roleplay factions use Chips instead? Chips are only useful for Quarantine Zone black markets but are practically useless on the surface. Illegal factions are almost forced to go underground/roleplay as underground factions rather than City-based factions by the system as it currently is. The risk outweighs the reward unfairly OOC-wise (with crime there is always risk, but this inhibits crime roleplay tremendously) since there is no way to siphon illegal Credits into accounts safely. Furthermore, the average Citizen does not use Chips—so selling narcotics, weaponry, etc. on the surface is pointless; many "hustles" are made fruitless—and the Cities' economy does not use Chips—so profiting Chips within the City is useless to use in the City, it's only valuable underground—making them, ergo, useless on the surface. It's more profitable to be an underground faction rather than risk your neck for zero reason on the surface. Which I think is a shame.
Why is it a shame illegal roleplay factions cannot operate in-City? The average Citizen role-player is not affected by whether there is physical legal tender or not (for the most part, will elaborate further in a bit). However, the illegal role-player is because of the reasons described above. I believe it's a shame illegal roleplay factions cannot operate in-City for these reasons:
1. City-based illegal roleplay factions—organized crime, street gangs, etc.—add a breath of life to the City, that things are going on within it.
2. Usually criminal factions, especially organized crime, operate businesses whether to launder tender, hold territory, expand influence, etc. The operation of businesses provides locations for passive RP, for the average legal Citizen role-player, to passive roleplay in, as well as really anybody within the City (illegal role-players, Civil Protection, etc.).. Again, this makes the City feel alive and breathing.
3. The ability for criminal elements to exist healthily in a City roleplay environment provides content for Civil Protection role-players. It gives them things to investigate seriously, and content overall as they crackdown on such criminal elements (or if somebody is playing a corrupt CP who'd be willing to go on a criminal's payroll, an environment for corrupt cop roleplay).
A final note. As stated, I like the economic system for the Cities' and Quarantine Zones. However, the Cities' is flawed because of the reasons I described in-depth. Adding physical legal tender, in addition to the digital legal tender, would not only solve the issues I described—allowing criminal role-players the ability to make illegal profits and stash illegal profits to launder through businesses and whatnot effectively if they are smart—but it would also provide Civil Protection some interesting roleplay. It's cool the Combine can investigate transactional logs. Adding physical legal tender which people can siphon slowly into accounts and launder through legitimate businesses would add a whole other element, and provide interesting investigation roleplay for Civil Protection into illegal profits.
Thank you reading to the end. Please consider all said.
