Bodger
Active member
- Joined
- Sep 21, 2020
- Messages
- 274
- Thread Author
- #1
I've recently been watching the GTA V RP trend on Twitch, specifically NoPixel the popular one, which has given me some ideas about how a prison system could work in HL2RP.
On Willard we're blessed to have devs that actually work on the server to make it better and give the server a unique feel, and as we have moved away from a lot of the traditional ways of running a HL2RP server to go with helix add-ons and whatnot for functionality, why not go further.
The basic idea is to use the CP PDA to have a sort of "log" section, where rather than just dumping all of a persons crimes into a glorified text document, you create an "incident/report" which includes a basic rundown of what happened, the crime/s committed, and the bad boy points or whatever to be added to the file. With this logging system, we then can use a command to sentence a person, based on the log number which is tied to the person, preferably target based (for less abuse-able situations), i.e aim at a person, type "/sentence log#, time_locked_up#", or name based. Time locked up would be converted to the effect of, or something similar of 1 IRL minute:2 In-Game Days
After sending this command through, the person would be deposited (assuming they're in the nexus already) in a prison area with different things to do, either watched over by specific CP units for prison guards or the OTA in the nexus. The things that are possible to do as a prisoner would probably be similar to the slavery vortigaunts endure, prisoner specific work-shifts, possibly opening the option to get prisoner specific contraband and so on and so forth. And when it's time to leave, it'd be automated, just like depositing, they'd be taken out and sent on their way.
This cleans up people not having to sit in-jail(a single room) with nothing to do while CP's get taken away to rain down the whole PD on a drunkard who got aggressive.
It also cleans up OTA, if they're given the task of watching prisoners, to do something rather than AFK. Or gives CP's something to do if they're prison guard specific.
A similar set-up could be used for a "Nova-Prospekt" like prison with more permanent residents, though that may split the factions too much and add too much to the map.
On Willard we're blessed to have devs that actually work on the server to make it better and give the server a unique feel, and as we have moved away from a lot of the traditional ways of running a HL2RP server to go with helix add-ons and whatnot for functionality, why not go further.
The basic idea is to use the CP PDA to have a sort of "log" section, where rather than just dumping all of a persons crimes into a glorified text document, you create an "incident/report" which includes a basic rundown of what happened, the crime/s committed, and the bad boy points or whatever to be added to the file. With this logging system, we then can use a command to sentence a person, based on the log number which is tied to the person, preferably target based (for less abuse-able situations), i.e aim at a person, type "/sentence log#, time_locked_up#", or name based. Time locked up would be converted to the effect of, or something similar of 1 IRL minute:2 In-Game Days
After sending this command through, the person would be deposited (assuming they're in the nexus already) in a prison area with different things to do, either watched over by specific CP units for prison guards or the OTA in the nexus. The things that are possible to do as a prisoner would probably be similar to the slavery vortigaunts endure, prisoner specific work-shifts, possibly opening the option to get prisoner specific contraband and so on and so forth. And when it's time to leave, it'd be automated, just like depositing, they'd be taken out and sent on their way.
This cleans up people not having to sit in-jail(a single room) with nothing to do while CP's get taken away to rain down the whole PD on a drunkard who got aggressive.
It also cleans up OTA, if they're given the task of watching prisoners, to do something rather than AFK. Or gives CP's something to do if they're prison guard specific.
A similar set-up could be used for a "Nova-Prospekt" like prison with more permanent residents, though that may split the factions too much and add too much to the map.