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SignUp Now!Hey I'm down if the leads let me, even as a fresh i5 since I don't have a cop character anymoreI would've liked if the event was longer.
felt rushed.
Felt restrictive.
It didn't feel really 'Denuke' difficulty, as the only challenging parts of the expedition were the horde of fast zombies at the airlock.
I liked the tension and drama in the airlock, especially negotiating with a rebel, and the choices we had to make.
I really want @Ekrell 's cop, "DAGGER-560" to transfer to C24! Come on! It'd be cool Ekrell!
It feels as if we did not get much chance to explore the map, nor did any specific areas 'stand out' to me. It felt like we were being pressured to move at every moment, especially during the final part where the zombies were hitting the door.
The CP part was true, we didn't even got time to talk to the event chars and were called to the next spot by them etc. You can't even properly RP that way or interact with the different things in the map. Dunno felt weird in that part.I'm gonna be brutally honest about this event, so remember this is all constructive criticism, and I have nothing but love and support for my fellow event team members <3
Firstly, le pros;
Cool map choice
That L4D2 crescendo-esque event where we ran towards the gate was good fun. Genuine ass clenching type of situation
Le cons;
It felt like it abruptly ended, especially considering the original expo post mentioned it was a two-day event if I'm not mistaken.
I'm not sure why my character was there. Rajmond could have been replaced with almost anyone and it wouldn't have changed a thing.
One final point I want to make goes beyond just this event, but I feel it’s important to voice it here. I understand that CivPro will always take charge in most situations but what does that leave for the rest of us? When my character wants to take initiative, I’m often told to step aside, or worse yet, I’ve reached the point where I don’t even try because I already know the answer will be "move away". It creates a dynamic where, the moment CivPro is present, I’m no longer an active participant—I’m just a bystander with no real agency
I fully recognize that CivPro are meant to embody authority and oppression, but should the ‘story-driven experience’ you mentioned not be something we all help shape? If the goal is immersive and engaging storytelling, then every character should have opportunities to make meaningful choices and impact the narrative, not just those in positions of power. Otherwise, the experience risks becoming one-sided, where some dictate the story while others are merely along for the ride.
Again, sorry to dump my thoughts into your feedback post but I feel as if this is the best place to make my point.
As a Civpro, and, the denuke difficulty 'acclaimed', I knew what would happen if people seperated from the only people that could protect them. It unfortunately happened to one of the players here, despite my attempts to get them to stay with the group.The CP part was true, we didn't even got time to talk to the event chars and were called to the next spot by them etc. You can't even properly RP that way or interact with the different things in the map. Dunno felt weird in that part.

