- Joined
- Jul 3, 2021
- Messages
- 1,108
- Thread Author
- #1
As we all know, Willard is insanely unique when it comes to Rebel Roleplay. We have the insane, never-ending, grind which only makes you progress via Admin characters (Example: Event Chars, BMDs having to order off of admins). However, this is not something good, and I think we should try to change this. Sure, they are busy with an apparent new BMD system however, surprise surprise, there isn't any player input on it (AS FAR AS I KNOW)
Anyhow, after some talk with some people I've decided to write down some points that IMO should be implemented or at least discussed. Feel free to add anything, and don't shitpost.
Personalized Smugglers
Now, I know this is more of a development suggestion than anything, and developers are also busy and everything. However, I don't think anyone has ever made smth like this, so if possible I would still like this to be looked at. I will now quickly explain how it would work.
Currently, you have the "COLLECTIVE" smuggler, where the smuggler has 2000 chips and 200 stock and everyone can sell things to lower the chips and fill the stock, buy things to higher it or to lower the stock. However, this is just easily abused by some high tiered rebel groups who make it impossible for new players to progress. My suggestion would be implementing a system where every player has their own personalized smuggler, they will all have maybe 500 chips and 50 stock, or 1000 chips and 100 stock, whatever feels needed.
BMDs Part 1
So, we have the new BMD system incoming, but like I said there is 0 player input (as far as I know). I do have some suggestions for this new system, so I might as well name them here if I'm busy.
So, instead of having it be like
>Receive order
>Put Chips in Crate
>Wait 3-4 business days
>Deliver order
Have it be like this; you have the bartering section, change it so you have a section called "BMD" or whatever you want to call it, where everything costs chips. It would be like the Smuggler section of the skills, but this time with the bartering things, so you order something and wait around 30 minutes for it to be delivered (Like the Smuggler) before you can pick it up in a nice dropoff point, then you can craft the materials/deliver them, and boom, order done.
BMDs Part 2
To continue off of the last part, I think instead of having this whole BMD system we should have the Rebel Leaders have a set amount of wage they get for simply having "PLAYTIME". This would help them be more active on the server, spend their time Passive RPing with other rebels to earn their wage and have them get chips.
Now, why is this as a "BMD" section? It's because in my opinion the Rebel Leaders should gain access to their very own BMD section as I explained it in Party 1, now, yes, this might mean more people will circlejerk... And it's harder to find out if they are self-supplying, but this will go a long way in making the grind easier, thus giving people more time to roleplay and to interact with eachother.
These are some of the changes I thought of, be sure to post whatever you want to be implemented underneath this... And I hope things will be looked at.
Anyhow, after some talk with some people I've decided to write down some points that IMO should be implemented or at least discussed. Feel free to add anything, and don't shitpost.
Personalized Smugglers
Now, I know this is more of a development suggestion than anything, and developers are also busy and everything. However, I don't think anyone has ever made smth like this, so if possible I would still like this to be looked at. I will now quickly explain how it would work.
Currently, you have the "COLLECTIVE" smuggler, where the smuggler has 2000 chips and 200 stock and everyone can sell things to lower the chips and fill the stock, buy things to higher it or to lower the stock. However, this is just easily abused by some high tiered rebel groups who make it impossible for new players to progress. My suggestion would be implementing a system where every player has their own personalized smuggler, they will all have maybe 500 chips and 50 stock, or 1000 chips and 100 stock, whatever feels needed.
BMDs Part 1
So, we have the new BMD system incoming, but like I said there is 0 player input (as far as I know). I do have some suggestions for this new system, so I might as well name them here if I'm busy.
So, instead of having it be like
>Receive order
>Put Chips in Crate
>Wait 3-4 business days
>Deliver order
Have it be like this; you have the bartering section, change it so you have a section called "BMD" or whatever you want to call it, where everything costs chips. It would be like the Smuggler section of the skills, but this time with the bartering things, so you order something and wait around 30 minutes for it to be delivered (Like the Smuggler) before you can pick it up in a nice dropoff point, then you can craft the materials/deliver them, and boom, order done.
BMDs Part 2
To continue off of the last part, I think instead of having this whole BMD system we should have the Rebel Leaders have a set amount of wage they get for simply having "PLAYTIME". This would help them be more active on the server, spend their time Passive RPing with other rebels to earn their wage and have them get chips.
Now, why is this as a "BMD" section? It's because in my opinion the Rebel Leaders should gain access to their very own BMD section as I explained it in Party 1, now, yes, this might mean more people will circlejerk... And it's harder to find out if they are self-supplying, but this will go a long way in making the grind easier, thus giving people more time to roleplay and to interact with eachother.
These are some of the changes I thought of, be sure to post whatever you want to be implemented underneath this... And I hope things will be looked at.