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Refill Ammo Boxes

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Liam

The Rebel Man
Joined
Sep 26, 2021
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286

Pre-Face:​


Recently I've been getting back into actually playing a rebel and there's one thing that annoys me. Ammunition. Once you load say a box of 30 9mm rounds onto your character, they are permenantly stuck there. If you gain a better gun for example or no longer use a 9mm gun, that ammo is trapped.
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The Suggestion:​

Add the ability to take ammo from guns. I've seen this done before on "The Purple Server". They had a system where, when you loaded a box of ammo, you would then gain that empty box. You could then interact with it by right clicking in your inventory and have the option to "Refill" it. To do so, you needed the exact amount of ammo that the box comes with by default. So, for Willard you'd need: 30 9mm to refill a box, 15 .357, 45 SMG, 30 AR and so on. Additionally, I'd add the ability to break down the ammo box for those who don't want to have to keep it around. For 9mm, SMG, Pulse & AR I'd give 1-2 metal sheets, as they are textured to be metal boxes and for Sniper & 357 I'd give cloth, as they are textured to be in cardboard boxes. It might also be intresting to add empty boxes of rounds to loot crates, beings as they could be broken down and the fact somone might choose to use it and refill the box from their weapon.
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The Pros & The Cons​


Pros:

1) Players will be able to unload magazines and transfer them to other guns, or simply just unload magazines for guns that use ammo types they no longer use.

2) You'd be able to share ammo with your friends if they become low, especially in the heat of a battle.

Cons:

1) Carrying around/storing empty ammo boxes could be a burdon.

2) The breakdown options add yet another way to gain materials.​
 
So... accepted, I guess? Or?
Ah, yeah, was on mobile and forgot.

Anyway, ArcCW implements a separate magazine and bullet item. You fill magazine with bullets, you can unload the bullets, combine & split bullet stacks, etc. Means different guns that use the same ammo might still have different magazines (especially if the magazine capacity is different). Also supports ArcCW's 'bullet in the chamber' mechanism, so most guns can carry a single chambered bullet too (or you can remove this single bullet and put it onto a bullet stack or load it back into the magazine).

Also no more 'loading' ammo into your magic Source ammo pool. You just hit reload and the fullest magazine is pulled from your inventory and loaded into your gun. The old magazine is returned to your inventory with whatever ammo was left in it. Of course with the unloading and reloading bullets from magazines you could repack your magazines too.

Planning to add an ammo crate as well in the future to kind of efficiently store all those bullet stacks at the cost of less inventory slot flexibility.
 
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