- Joined
- Sep 17, 2019
- Messages
- 583
- Thread Author
- #1
Simple. Instead of just doming a character when it comes time to amputate them, have them relocated to Nova Prospekt.
"Why?"
Because amputations are boring, dead ends, and are just another pointless tradition carried from old HL2RP servers. A relocation allows for the following:
- In the event that a character is un-PK'd (circumstance or staff decision), that character can just be sent back to the city after a "long imprisonment" or "heavy questioning". No voiding required.
- The character to live on in general. The player can then go on to make any story up as to what happens to them after. Do they turn into a stalker? Do they escape Nova Prospekt years later? Do they eventually die? Are they still imprisoned to this day?
- A more involved end to a character. A bullet to the head is nothing for a CP unit but everything for the character. To say that a character instead is sent off elsewhere for fates unknown is just a better narrative and fate than "/me shoots you in the head (PK btw)."
There is literally no downside to this other than "But I have to r-roleplay more when ending a character
"
"Why?"
Because amputations are boring, dead ends, and are just another pointless tradition carried from old HL2RP servers. A relocation allows for the following:
- In the event that a character is un-PK'd (circumstance or staff decision), that character can just be sent back to the city after a "long imprisonment" or "heavy questioning". No voiding required.
- The character to live on in general. The player can then go on to make any story up as to what happens to them after. Do they turn into a stalker? Do they escape Nova Prospekt years later? Do they eventually die? Are they still imprisoned to this day?
- A more involved end to a character. A bullet to the head is nothing for a CP unit but everything for the character. To say that a character instead is sent off elsewhere for fates unknown is just a better narrative and fate than "/me shoots you in the head (PK btw)."
There is literally no downside to this other than "But I have to r-roleplay more when ending a character