NaughtyNicholas
Radio Bob Approved
this post pisses me off
- Resurrecting themselves under a different name after being assassinated and having their assassination be be done by staff. Going as far as to attend their own character's funeral.
- Solutions being bottle-necked in a fashion that is intentionally against them in a GM environment, With the consequences spiraling into a forced state where the person dies, not allowing for alternative solutions.
- CPs and general Combine players NOT having any consequences to their actions, specifically, death. They either get NLRed or PKed but restored in rank under a new name.
- The crafting system being a complex clusterfuck with a billion components of components with the resource gathering to be slow, tedious and rewarding a Play to Win playstyle rather then Roleplaying for you rewards. Roleplaying to bond and connect with the loot being a sidegrade.
@Chaos Incarnate- Resurrecting themselves under a different name after being assassinated and having their assassination be be done by staff. Going as far as to attend their own character's funeral.
While I can't speak about this personally, I have not noticed this being the case. Sure, GMing could improve at times, but that's because the vast majority of it is reactionary. Someone can simply not account for every possible scenario, and will have to improvise it. Some of it may not make sense, or be unintentionally unbalanced towards one side. It is what it is. If you have any specific complaints about events, post constructive feedback in one place, or just tell the GMing admin.- Solutions being bottle-necked in a fashion that is intentionally against them in a GM environment, With the consequences spiraling into a forced state where the person dies, not allowing for alternative solutions.
This is just a lie. Whenever a CP dies under the CP PK criteria, their characters gets PKed, they lose ALL of their Sterilized Credits (which may take ages to get, since you get only 3 a day if you're lucky) and they get deranked by one (e.g i3 to i4) and will have to stay that rank for at least one week minimum. Their new chararcter will have a different (maskless) name, and may or may not have the same tagline if they want them to.- CPs and general Combine players NOT having any consequences to their actions, specifically, death. They either get NLRed or PKed but restored in rank under a new name.
There have already been countless steps taken to combat this, and getting materials to craft is way better right now. You should have seen it months ago if you think this is bad. I do agree there are some dumb things about it, such as some crafting requirements not making much sense.- The crafting system being a complex clusterfuck with a billion components of components with the resource gathering to be slow, tedious and rewarding a Play to Win playstyle rather then Roleplaying for you rewards. Roleplaying to bond and connect with the loot being a sidegrade.
Even if they do get PKed, it doesn't prevent them from just starting over with another faceless officer maxed out in the same set of skills.
It's a gamemode issue, You either man them manually like a GM, forcing them to be NPCs or you'd treat them like actual characters and temp-dewhitelist or add a timer on each character death. Like dying once and having a week long ban until you can create another CP.
13. Do not wear CP suits unless you have properly deactivated them, or else they will ping you and you will be Civil Protection dinner.