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Implemented Roll Commands for Skills/Attributes

Equinox

Radio Bob Approved
Banned
Joined
Sep 17, 2019
Messages
583
This was part of a larger suggestion that was denied, but I think it was glossed over. I will simply repost it here.

/rollskill [skill] - A roll is made, with a bonus number depending on the skill used being added on. The skill used is mentioned in chat to all players nearby.
/rollattr [attribute] - Same as /rollskill but with attributes. Rolls out a D20 instead to better balance for lower attribute cap.

/qrollskill [skill] - This does the same thing as /rollskill, but only shows it to you and staff members. Can be used for attempts done in a stealthy manner (that staff can see for accountability purposes) or so staff can determine results without having to broadcast it to everyone.
/qrollattr [attribute] - Same as /qrollskill but with attribute and using d20.

/grabskill [player] [skill] - This may already exists, but this essentially allows staff to pull the current skill level for a player, allowing them to silently grab a character's skills for game master purposes.
/grabattr - Same as/grabskill but with attributes.

/displayskill [skill] - This is used by players to essentially "Flex". For instance, if in the process of roleplaying one of these skills, a player may use this command to show just how well they are at carrying out an action- which of course may be followed by /rollskill to see how "lucky" they are.
/displayattr [attribute] - Same as /displayskill but with attributes.

These will help a lot for roleplay in general instead of just being a game mechanic that's automated.
 
I thought about that before but was too lazy to write a suggestion about it.

I would LOVE to see this feature.
 
This sounds very pog. Hope it is not too hard to code in.
 
@Atle Don't auto-deny this one. :approve:

This entirely makes sense since it just takes the automated roll functions (in combat) and makes them usable manually via command. Even if its low priority this should be a thing.
 
I'll accept for now but I have no clue when it'll be implemented just yet

ACCEPTED
 
This is done now.
 
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