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Implemented [Script] BMD Overhaul

swagile

Reble Wrangler
Joined
Sep 24, 2021
Messages
354
Currently, the BMD system is not working as intended. It was considered a minor support skill for crafting and a major way to get illegal goods you CANNOT get from crafting (see: combine weapons and more powerful weapons like an AK-47) without admin intervention. However, currently smuggler prices are overinflated and/or the BMD's do not actually sell goods that rebel groups in general really need right now outside of adhesive ingredients / adhesive itself.

I propose that a real look into prices and items actually sold at NPC BMD's; talk to groups + major smugglers about this to get a feel for what is OK and what is outright robbery.

In addition, a new BMD should be added to the sewers every day for 1 hour called John Snow who sells ammo and medium tier weaponry (melee and/or guns at random) and a high value item (an example would be a stunstick for melee, and AK-47 for guns) with a quantity of 1 and a high marked up price to discourage hoarding. If a gun shows up then it should have limited ammo you can buy (like 2-3 boxes tops) and you will have to wait again for more; this makes it something rebels only use in huge operations or in desperate base defense.

Basically the idea is to make smuggling less of a completely minor skill and more of a skill that complements all the other skills by helping groups pull their chips together to actually buy stuff worth buying, and also gives a reliable way to get end game gear without begging admins for events / expeditions (which are never going to happen regularly, lets be honest with ourselves here).
 
Any resolution to the rebel side of the server that doesn't resolve the smuggling issue seems like a major mistake to me, there was a planned function for it, and now the system is only used to generate a worthless currency.
 
Currently, the BMD system is not working as intended. It was considered a minor support skill for crafting and a major way to get illegal goods you CANNOT get from crafting (see: combine weapons and more powerful weapons like an AK-47) without admin intervention. However, currently smuggler prices are overinflated and/or the BMD's do not actually sell goods that rebel groups in general really need right now outside of adhesive ingredients / adhesive itself.

I propose that a real look into prices and items actually sold at NPC BMD's; talk to groups + major smugglers about this to get a feel for what is OK and what is outright robbery.

In addition, a new BMD should be added to the sewers every day for 1 hour called John Snow who sells ammo and medium tier weaponry (melee and/or guns at random) and a high value item (an example would be a stunstick for melee, and AK-47 for guns) with a quantity of 1 and a high marked up price to discourage hoarding. If a gun shows up then it should have limited ammo you can buy (like 2-3 boxes tops) and you will have to wait again for more; this makes it something rebels only use in huge operations or in desperate base defense.

Basically the idea is to make smuggling less of a completely minor skill and more of a skill that complements all the other skills by helping groups pull their chips together to actually buy stuff worth buying, and also gives a reliable way to get end game gear without begging admins for events / expeditions (which are never going to happen regularly, lets be honest with ourselves here).
Why john snow
 
BMD rework is in the backlog, but you won't see them for a long time yet. Everyone is far to burnt out and overworked to do much at this time.
 
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