Haha, alright guys. Take it easy now...
Everybody just *chill*.
I don't know if the vast majority of people advocating for S2... stat system turn based are gonna love it all too much. Knowing where I've met all these players at, except
TheDeNuke he sucks, I feel like it'll have the damage of being too 'slow-paced' or some equally ridiculous excuse.
All I'm hoping for is that this work, this devving that was attained in like, what? Two weeks if it wasn't built out of outside code which even to someone like me who's got no experience is pretty fucking crazy; doesn't become moot because 'we don't like it'. I hope the server works on it without alienating those S2K loving crazies.
I don't agree with the stat thing personally, I get the 'it's a roleplaying game, like uh, D6 or DND!' but it's hardly ever been in that category involving numbers but moreso portraying a character in the environment (from my... 'enjoyable' formative years of S2RPing, lol), numerical advantages aren't exactly lauded since 2014 where cops had inherent synthetic advantages or something minuscule earlier in the years to give them a +10 in roll, when S2RP was done it was done with inherent 'play to lose' belief, which whilst impossible to a large server scale, was never sent to a numbers game in any of the servers cause, the fear?
Fear of super men running around kicking ass, or some dude taking a bullet to the noggin and still quick swapping around because they got DEX 10 and kicking your ass.
maybe I failed to add anything constructive and just rant by mistake, just feels like this system is gonna be the awkward middlechild hated by both s2rp wanters and s2k wanting, and I really do hope the server sticks with it to make it work, personally not with the numbers involved but, some form of fix for the 'stat disadvantage' doesn't plague us again.